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Dragonball Z Collectible Card Game

Red on the Rampage

Red's Strengths and Weaknesses

Ok we all think the same thing when someone says a red deck, Anger. Pure and simple red is anger and many decks prove this point true but in this article I will break down the style of heat, and see what really makes this beast tick and how to stop it.


What is this style about?

Red, we all think this style is just about anger pure and simple, but its not. With the cell saga out and all of its new masteries red got a serious flip side. Red always from the beginning had some huge attacks, in the saiyan saga almost all red attacks did +3 stages of damage now with the new mastery you get to remove one of the from the game, just as the old one did, but instead of anger you get stages. You make those +3 attacks now +6. Any style that has attacks doing +3 through +9 has a right to be called beatdown.

About the Red Masteries

Yeah red got a new mastery that helps with the physical attacks but what happened to the anger? Ok its still there, just now you got the huge physical attacks but at the sacrifice of the anger. Either way the two masteries counter balance each other, either slow on the anger or slow on the attacks. As I said before anger is still there but as any one can see you don't really want the new mastery if you are going for a normal tournament. Red is too based on anger now to change it for a normal tournament, your deck is just too cut up. You want all of those good attacks but you too want all of that anger. In this case you can't have your cake and eat it too without sacrificing something. Red's new mastery is all about tuff enough, this goes great because now you don't need that raw speed to over take your opponent, and you can focus on killing your opponent with those huge physical attacks.

Red's Weakness

Red has some major draw backs though, like black it has some major non-combat removing problems, you got the cards that nuke drills yes. You got a couple of them, but those dragon ball searchers and those allies still stay there. You now think about playing Red King Cold Observation. Well, that is good, but if not played at the right time (the right time being you have 4 anger and can level up) you are stuck at zero power stages. Your physical attacks do little if any and you can't perform any energy attacks. Your opponent will be plenty mad at you for taking those non-combats away from him and he will take advantage of you if he can.

Also red has a major problem with energy, if you go with red you need energy protection. You can add 3 red energy shield but those are small compared to a 75 card deck and they don't raise your anger. Then you think well I will use Trunks he has tons of anti-energy powers, but like the black style this also makes you play a certain arch type and your opponent knows what cards to get out right away. Not to mention piccolo the trained gets rid of your power leaving you completely open to energy attacks.

Red is a good style with the ability to win the game within a few short turns. Remember if you can't your opponent can and will take advantage of you letting him tare you a new blow hole. Play it if you wish but remember to watch out for those db decks (which run blue so you lose a lot of anger) and those black and orange energy attacks that not only hurt you but may play piccolo the trained to nuke all of your defense.

Sincerely,
David C. / ShenronGod2
IQ's Crew

IQ's Note:
Red is currently all about Anger and Physical beat down but once Master Roshi is released in the Capsule Corp Power Packs we might see a new type of red decks. Will red show us the real power of allies? 0.o

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