Dragonball Z
- Legacy of Goku 2 Review
Better than the original? Last year's hit GBA
title Dragonball Z - Legacy Of Goku made a big boom for DBZ fans. But
was it really that great? Well, the first one was ok, but it did lack in some
major areas. Does the second offer the same old features, lacking in the same
areas, only expanding in storyline? Hardly. Legacy of Goku 2 has shown
some major improvements since it's previous version. Let's take a closer look.
Graphics
While the graphics are essentially as good, as the last one's, it's not much to
awe it. It's somewhat better, and some of the animations are a little
impressive, but like I said, nothing to awe it. You might even get a little
tired of the animations. The flying system, however, is pretty good. One thing
that I did like to see over and over. Some cool new special visuals going on
here and there, but that's about all. A lot of the areas look pretty much the
same, and the enemies are repetitive. Some more enemy skins would be nice. The
skins that we did have were pretty good though. Not very detailed, but then
again, it's a GBA game, so you can't expect too much.
Sound
The sounds were very good for the most part. The background music was catchy,
definetly something I was humming in my head when I wasn't playing. I don't
like how they mixed up some of the sounds though. For example, there are these
things called Fly Pads. When you stand on one and press the A button, it flies
you to a new location. The sound for takeoff in the game is the same sound as
the sound in the show when someone goes Super Saiya-jin. And the sound when
someone goes Super Saiya-jin in the game, is the same sound as the one in the
show when someone is powering up. Other that those kinds of mix-ups, the game
sounds are good, and the music is pretty good itself.
Gameplay
Here's where the game really earned it's points. The gameplay of the previous
LOG somewhat lacked. In this game, it still lacks a little bit, but compared to
last year's release, this one is much better. The fighting style in this game
is good. It somewhat resembles The Legend Of Zelda series for the GBA. It's
hard to fight against the main bosses in the game. I found Android 20
particularly hard. Once you get used to it, it's not too hard. Using KI attacks
and going Super Saiya-jin was a little bit hard in the beginnig. Going Super
Saiya-jin takes about 5 seconds, and for that 5 seconds you must not be touched
or you will lose the Ki you used and you will not finish the transformation,
and return to your normal state. So you have to run away from your enemy for a
few seconds, go Super Saiya-jin, and then come back to beat him down. You can't
stay Super Saiya-jin for very long either, which makes it a little less worth
the effort. Still, going Super Saiya-jin is pretty cool. The Ki attacks,
depending on which you use, take a couple seconds to charge up as well. It's
harder to successfully pull one off because you have to remain untouched for
about 3 seconds (it's harder than it sounds, believe me), and you have to be
properly aligned with whoever you're aiming it at or you'll miss. But 5
characters at your disposal to use as you please is much better than the
previous 1. This game was more broad in that sense, that you could choose your
character, each which it's own attacks and such, and play through alot of the
game with whoever you want.
Overall
Overall, this game kicks. It's got a good two or three days worth of play if
you're a hardcore gamer and like to get through everything as fast as you can.
The game comes with a few side quests such as 'Find the Nameks' and 'Find the
Golden Capsules', each with it's own rewards. The Find the Nameks is quite
rewarding, I liked that extra villain it provided. Although, it does kind of
mess with the storyline a bit, but still, it's cool. Anyway, if you haven't
already played this game, I suggest you do that. It's a great game, worth every
minute of gameplay. Overall, I give this game a solid 8.5 out of 10. Until next
time, happy gaming, lol. -Master Roshi
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