Chrono
Trigger Review
This all sounds impressive, but unfortunately
there is a well known fact about the majority of computer games, and that is
that attractive graphics sell, regardless of how bad the game is. This is a
fatal flaw of Chrono Trigger though, as the graphics are clearly dated,
pathetically blocky and hideously ugly by today's standards. With that said
though, for a SNES game it looks amazing, far better than anything else that has
ever been produced for that console. Naturally though, reviews are all about
comparison, and when you look at any of the recent Final Fantasy games, or even
the Baldurs Gate franchise, then you realize that your eyes are being subjected
to torture with the game in question.
The character sprites are blocky, and the
backgrounds are bland and dull. When looking at it for long enough your eyes
will start to sting, and you will desperately want to play something modern to
soothe them. Whilst it would scare Medusa and force her to throw up in disgust
at the mere sight of the horrible graphics, the animation is actually quite
impressive. The walking is spot on, and the movement seems to be natural, with
no noticeable mistakes. The attacking sequences look excellent during battles,
with the sword swipes clearly hitting or missing, and showing a realistic cut
through the air.
Of course, whilst everything has a plus side to
it, it'll always have a negative one too. It's the law of life, everything must
be perfectly balanced - Good is cancelled out by evil, Nerds are cancelled out
by Jocks, and T.V is cancelled out by books (To a lesser extent). My point is
that nothing is ever 100% dominant in terms of pros, and Chrono Trigger's
fighting scenes are perfect examples of this theory.
Some of the magic looks appallingly pathetic,
such as a few of the cures, but at the same time some of it looks awe-inspiring
such as the lightning attacks, which have some amazing effects. Developers would
struggle to compete with it in terms of the well-presented attacks, but
unfortunately the badly done ones are the things that really show up. It is hard
not to notice how the water looks merely like a blue streak of spilt paint, and
the laser beams look more like a cactus with extended, red, immensely rigid
needles merely spinning around aimlessly. This is easily ignored though, and can
be avoided by choosing only the best looking attacks to perform which,
fortunately, seem to do a higher damage and are therefore more useful.
On the subject of attacks, it would be foolish
for me not to mention the vastness of the range of them. Depending on a
characters element they can learn different techniques and magic, which can then
evolve if enough experience is gained. Crono, for example, is a lightning
specialist, and he first learns…lightning of course. This can be upgraded to
lightning 2 which attacks all enemies for an upped magic points cost. He also
learns various bolt-related double team moves too.
The double team moves are perhaps the most
innovative part of the whole game. You can combine one characters skill with
another ones, which can be used massively to your advantage. It allows you to
strengthen your physical and magical attacks, and do double damage to what you'd
usually do in half the time. Triple attacks can also be used by all three of
your party members, and whilst there isn't as many, they still look awesome,
with every member doing their own part. It's amazing that this feature hasn't
been added to any of the recent Final Fantasy games, as it's such a novel idea.
The physical attacks are more advanced than most
would expect too, with the occasional critical hit doing double the damage, and
giving you the advantage in battles. It can be a great stroke of luck for this
to happen, as it can completely tip the battle in your favour. It's a familiar
feature which was wisely included in the battles.
Seeing how I'm talking about the battles, I guess
I'd better explain them more fully. They basically involve the same type of
interface as Final Fantasy 7 (I'm frequently referring to that because most
people are familiar with it, by the way), with similar commands but with
different names in most areas. The actual system is basically the same, which
isn't at all a bad point, as it's quite possibly the most enjoyable and
satisfying thing in any game to crush a boss of some description by using an
awesome strategy consisting of cunning use of magic and physical techniques
alike. Items also tend to be essential to the outcome of fights, as occasionally
you run into people far stronger than yourself and are forced to constantly heal
or defend yourself with things that you've picked up or purchased. Let me give
you a hint for free right now: Spend wisely, but lots of tonics to heal your
people, and eat your vegetables, it'll do you good.
During the battles I often found myself smirking
an impressed smile as the enemies demonstrated awesomely advanced artificial
intelligence. I gazed on in awe as one particularly species bit its ally in
order to absorb its hit points and save its own hide, thus resulting in his team
mate dying. This is a very dog eat dog attitude, and is only used when
absolutely necessary. The intelligence is also boasted in the form of bosses,
healing themselves when their hit points are low, and pulling out more extreme
attacks when their life was slowly draining away. Every time I fought anyone
they seemed to eventually adapt to my strategy and combat it in some way,
constantly keeping me on my toes. This made it all the more enjoyable. There
were odd instances where the computer decided not to take the intelligent option
and instead do something that led to its destruction. Fortunately this didn't
happen with any major characters, so minimally affected the gameplay.
All this on the battle system already, and I
haven't even got to the best part, that really shows how good this system is,
doesn't it now? The rarely repetitive fights work incredibly well, with boredom
only really setting in if you've gone to the wrong place and have been forced to
go back and fight all the same people again in the same order. This is a rarity
though, but it does contribute to some of the annoying little niggles in the
game.
You've probably worked out by now that there are
numerous bosses in Chrono Trigger, with each one looking and acting like a
daunting feat, requiring intelligence, ingenuity, a damn finely sharpened sword,
and little bit of luck to defeat. You can usually tell their strength just be
looking at their appearance; that's how well they've been designed. More on that
later though, the point I wanted to make was that bosses often have something
protecting them, such as an extra little hovering robot-style thing which either
heals them occasionally, or adds massive damage to their attacks. You have to
take these things out first I you want any chance of survival, and as you
progress on through the game you become more and more dependant on hoping that
you can destroy one of the bosses' allies before it can do some major damage to
your chances of victory. It gives a feeling of impending doom thus hastening you
to kill it. A truly amazing feature which adds depth to the boss fights and
makes them twice as enjoyable (Albeit occasionally frustrating when you don't
know how to destroy them, as some are immune to magical or physical attacks. All
a matter of trial and error).
Now with all this mentioned about the battles, I
must have finished talking about them by now, right? Nope, still got to mention
the most refreshing part of them: They're not at all random! Those annoying
fights when you were trying to go somewhere quickly on Final Fantasy have
disappeared, replaced with strategically positioned enemies, and the odd ambush
which temporarily shocks you. These small additions may not sound like such a
big deal, but they really brightened up my day as I noticed yet another
excellent touch in this fantastic game. The fact that you can avoid some
unwanted battles is cool as well, as you can sneak past enemies to conserve hit
points and magic points, or to save time. Of course, if you want to become
stronger you're going to have to compete in these fierce engagements, so
creeping past all the time would be foolish.
The battles are complimented perfectly by an
excellent musical score which is essential to the game. Unlike the majority of
computer games I've played recently, I actually enjoyed the absorbing,
atmospheric music, which played melodically in the background. The fact that it
was always appropriate to the situation made it all the more better, changing
when the mood changed, and switching to a different, faster paced beat when the
action stepped up a notch. I found it all very immersive, and had the speakers
turned up loudly.
The sound is done pretty well too, despite the
occasional bleeping annoyance when certain things are done. The noticeable
difference between the sound of a hit and a miss helps you realize what has
happened far quicker, and despite the fact that I tried to look for a problem
during the misses, I just couldn't find one - It sounded like it hit nothing but
air, and you could see the sword hitting nothing.
The gunshots and opening of doors sounded
slightly tinny so to speak, but due to space restrictions not a lot could have
been done about that. Whilst the general quality and clearness of it wasn't
particularly impressive, the varied noises and interesting sounds made listening
to it seamlessly easy.
I have to say, all of the described features in
this review have contributed to Chrono Trigger's brilliance, merged into one
fantastic game, but the general excellence of it doesn't end there. Perhaps the
best touch of the whole thing, are the mini-games. They were so enjoyable, and a
great distraction if you want a quick break from the serious playing throughout.
My personal favourite was a racing one, where you have to beat your opponent
through strategic uses of your boosts. It may be pretty easy, but it's still
great fun.
Almost all the mini-games have some sort if
relevance to the continuance of your quest, usually with a goal at the end which
you must reach by completing the game. Some though, are there purely for the
fan's entertainment, such as betting on races, and taking tests of strengths.
Admittedly none of them can compete with the great Chocobo racing from Final
Fantasy 7, but they're still massive fun. If you see one then I strongly advice
you go try it out. You're given the opportunity right at the start during a
fair, where you can go into a tent and do various tasks for various prices.
The added element of the mini-games really is the
icing on the grand cake, making it all the more complete, deep and fun,
complimenting Squaresoft's already impressive portfolio.
Everything seems to be so well done, from the
brilliant battles to the magnificent mini-games. The gameplay is nothing short
of superb, and the plot is close to perfect. The only thing that drags this
awe-inspiring genre-breaking game down is the dated graphics which are an
eyesore at times. If you can forget about that though, you'll be on a non-stop,
addictive ride through the most wonderful RPG ever. Remember folks, this was
made before Final Fantasy 7, meaning most of it's ideas were emulated by the
playstation giant, and not the other way round.
This is being re-released on the playstation as
far as I understand, in a double pack with one of the early Final Fantasy games,
so either purchase it like that or buy the SNES version. You really have to play
this game, it's the greatest thing to ever grace the Earth! Buy it now, no
excuses.
Overall: 97%
Pros: Great story, fun mini-games, excellent
battles, large lifespan, great characters, atmospheric music.
Cons: Dated graphics, sound quality a little poor
in areas.
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