Chrono
Trigger Review
The majority of the gaming world and certainly
RPG enthusiasts consider Final Fantasy to be the best game ever created. I was
once as part of this overwhelming flood of gamers, both casual and serious, but
now I realize the truth that has been hidden for so long. I have uncovered it
from its hiding place on the dusty retro shelf, and let me announce to the
world: Final Fantasy 7 can not surpass Chrono Trigger!
Chrono Trigger was made long before the concept
of Final Fantasy 7 was even thought up, before the basic artwork was designed,
even before there were even plans on continuing the legendary series up to such
a high number. Still though, it arguably reigns supreme in the RPG genre.
All great games have a great storyline, and this
is one of the numerous aspects where Chrono Trigger excels. The plot and
scripting is amazing, with the constant twists and various unexpected happenings
making the game even more suspenseful and far more enjoyable. Every time I
thought I'd seen it all, something new happened changing the course of events
significantly. The writers must have spent months just brainstorming and trying
to work out the best possible story. It was well worth it too. The addition of
time travelling just completed what I considered to already be as close to
perfect as humanly possible.
You are Crono, a young man in his golden years,
long red hair, and a lethal sword to boot. Think Goku crossed with Tapion and
Trunks and you've got the right idea. After going to the millennium fair to
celebrate the victory of humans over mages, you run into a young lady whom you
offer to help out. After walking around with her for a while you meet up with a
lady friend, and agree to test out her latest invention - A matter transporter.
Inevitably the experiment goes wrong, ripping open an inter-dimensional portal
that a friend of yours is sucked into. It's all up to you to save her…
This is where the real adventure starts, with an
insanely easy first quest to make it easy to get used to the controls.
Throughout the game new elements are added, introduced slowly so that you can
adapt to them seamlessly. Magic and Techniques are examples of this, entering
the game in the early stages and seemingly unimportant, but becoming essential
to victory as you continue onwards, progressing through the epic game. Basically
the learning curve is very simple, and even the most casual of gamers will
quickly adjust to it.
During the course of the game, you'll have many
paths and choices lying ahead of you, with each decision you make having some
sort of effect on your future. You may decide to fight the final boss before you
venture throughout the game, and will undoubtedly meet an early demise if it's
your first time playing through. This is one of the great concepts of Chrono
Trigger though, as you have the option to fight the final boss at almost any
point in the game, with a portal to it becoming accessible about half way
through. Depending on when you fight it you will get a different ending scene,
which is well worth seeing.
It will probably take the average gamer around 30
hours to complete this game, and everyone knows that if you spend that long
playing anything you expect an awesome ending sequence. Obviously there's no
beautifully rendered FMV, it just wouldn't be practical as the chances of it
fitting on a cartridge is slim. I seriously doubt that this technology had even
been invented when the game was created actually, giving it an excuse for not
including it. It doesn't matter though, because the ending that most are likely
to get first time is average, nothing too special but enough to satisfy you.
Apparently though, you once again can go through the game with your characters
starting on the ridiculously high levels that they finished on, in order to beat
Lavos, the last boss, earlier and gain a different ending. These get a lot
better, and make it worthwhile playing the game again, increasing its life span.
I am immensely surprised that they fit all of
this on one cartridge come to think of it, considering how the game is an epic,
huge even by today's standards. There are so many different choices for you to
make, and it is exciting all the way through. Square should be commended for
such an incredible feat. The fact that practically the whole game in non-linear
too, with the exception of occasional buildings where there is only one way to
get to the end, makes it even better. The fact that you can roam around on the
world map and go to places in any order that you desire makes it addictive,
showing that you don't have to go to a certain place before you go elsewhere.
When exploring buildings the same applies, as you can venture throughout them
going in different directions to the usual
straight-forward-following-the-main-path-one. Of course you could stick to going
through in a linear way, but that'd be boring, and you'd miss out on some of the
excitement that has been hidden away off the 'main road'.
Before I go on, I just want to talk about the cut
scenes a bit more, whilst I've mentioned the ending one, I neglected to say that
various other ones are dotted about the game. They are all well done, and invoke
emotion as you feel sorry for the characters, or gain great rushes of happiness
as certain things happen. Every time one of these sequences came on, I was on
the edge of my seat. An example of this was when an ally of yours - Robo - was
getting beaten up by some of his old friends who considered him a traitor due to
the fact that he'd been reprogrammed for good. You get semi-control during this
scene, able to try to go in to break it up, only to get thumped backwards
straight away. It feels agonizingly painful to watch your friend get destroyed
by these fiends, as you desperately want to jump in and break it up. I actually
felt anger during this, such is the extent of the scenes brilliance.
None of this would be possible without the
memorable characters. They are all developed excellently, but not only that,
they are designed amazingly. Akira Toriyama, known for his artwork on DB/Z,
Kajika, and Sandland designed them, and did a fantastic job. They all look top
notch, and the addition of changing emotions depending on spoken dialogue is
amazing. Many times I found myself laughing out loud as Crono's, or, in fact,
any of the other character's faces became surprised and their bodies jumped into
the air in a shocked state.
Each character has something that sets themselves
apart from the rest, and I'm not just talking about their appearance. They all
have distinctive personalities, and a trademark walk. Frog does his hop, Robo
does his odd exaggerated arm shaking trot, and Crono just looks immensely cool
as he strides along. These aren't the only things specific to each character
though, as they all have their own attacks, with different sword thrusts and
magic, but that'll be explained in a bit more detail later on.
The bad guys are similar, all having their own
special attacks, and a different appearance to them. There are a vast number of
minions who tend to attack throughout the buildings or maps when you're on a
quest, with variations of different species frequently popping up. Not only
this, but they're also extremely loathsome. Every time you see a boss you are
led to really hate them, especially Magus and Lavos, two of the main bad guys.
This adds to the atmosphere of the game, and makes it all the more enjoyable.
To combat these terrible villains, you are
allowed three characters in your party at any one time, with the ability to
frequently switch members outside of battles, using a system almost exactly the
same as Final Fantasy 7's. This is a nice little touch, as you can adapt your
strategy depending on people in your team.
Onto The Next Page And The
Verdict >>
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