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PS2: Full Episodes?

Since Sony has a deal with AOL that will bring a Hard Drive and Internet to the PS2! Then here it says Sony has gotten Real Player, which is what you watch Full Eps with. So I'm figurin, download the eps to the hard drive and watch them! Or just stream them on the internet!!!!! And it won't take long since it will also have an advanced IP Connection for it, not to mention you can connect with 56K, Cable, DSL, T1, and up!

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The PS2 Online Revolution Begins

Will you be hearing the infamous "you've got mail?" voice on your PS2? It may be a reality soon.

May 15, 2001

Sony Computer Entertainment Inc. and America Online today announced a strategic alliance that will allow the companies to work together to bring the AOL experience to consumers on the PlayStation 2. It will give PlayStation 2 users the ability to use features like instant messaging, chat and email on their computer entertainment system. SCEI will release a network adapter for the PlayStation 2 that will allow them to connect to the Internet through AOL, as well as play Internet-enabled software, and the two companies will work on a specialized Netscape browser optimized for Sony's hardware.

Other hardware devices that will be released include a hard disk drive, LCD display (NTSC/PAL and XGA compatible), keyboard, and mouse. These each will help users take full advantage of the Internet support and AOL's features. Likewise, the AOL features will be incorporated into future versions of the PS2 Software Development Kits (SDKs) that are available to software programmers, so that these features can be used in games.

"Given our shared corporate vision and power for the evolution of online computer entertainment, AOL and SCEI make ideal partners," said Ken Kutaragi, president and CEO, Sony Computer Entertainment Inc. "With AOL by our side, Sony Computer Entertainment will begin to provide the world's content creators access to a new community for digital entertainment and distribution. Just as PlayStation 2 ushered in a new era of computer entertainment, we are now escalating the evolution of great gaming experiences into what will become a highly interactive, real-time broadband network environment."

"Sony Computer Entertainment and AOL are both committed to delivering the most compelling interactive content and applications possible for consumers," said Barry Schuler, Chairman and CEO of America Online, Inc. "By combining AOL's industry-leading infrastructure and trademark convenience with the media-rich power of PlayStation 2 to turbo-charge the gaming experience, we'll be able to provide our members with another exciting way to connect by extending our AOL Anywhere strategy to a powerful new interactive platform."

Sony and AOL will show off demonstrations of their joint technology at this week's Electronic Entertainment Expo, which begins on May 17, 2001 in Los Angeles. It will include use of the different AOL features and the new Netscape browser for the platform.

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E3 2001: PS2 Network Adapter Coming This Year

SCEA has released the full details about its network plans for PS2. Read all about it inside.

May 16, 2001

Sony Computer Entertainment America today announced that it plans to release a network adapter for PlayStation 2 in November 2001 for $39.95. The adapter will provide PlayStation 2 owners with an online solution for consumers be combining analog connectivity with high-speed broadband access. Sony expects the network adapter to bring PlayStation 2, which has already shipped more than 3.7 million systems to date, to the next evolutionary stage in gaming. The network adapter combines high-speed Ethernet connection with a V90 analog modem that will allow consumers network access and connection to multiple devices in the home through PlayStation 2 at the same time. By connecting to a broadband network such as CATV and DSL through Ethernet, PlayStation 2 can also be connected to analog telephone lines. These capabilities allow for immediate access to online games available to a wide audience on PlayStation 2.

This coincides with a strategic alliance with AOL, which was announced yesterday, where SCE plans to release the network adapter along with a hard disk drive giving consumers access to AOL features like instant messenger, email, and chat. There will also be web access through a Netscape browser designed specifically for PlayStation 2.

The PlayStation 2 Network Adapter will be released in November 2001 for $39.95 and will have V90 analog modem, 10/100 Base-TX Ehternet, and Hard Disk Drive interfaces.

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PROOF: ----Document 3|
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Among the many benefits of PS2's online strategy, the provision of streaming media by Real.

May 16, 2001

SCEI and RealNetworks, the major online media provider, have announced an alliance to embed the RealPlayer 8 media player and other RealNetworks technologies in PlayStation 2 and the PlayStation 2 software development kit. When PS2 goes online later this year, users will be able to download media in Real format from RealNetworks' sites and other websites that feature streaming video and audio, and game developers will be able to integrate similar types of media into their work. "Our goal is to revolutionize the home entertainment market and even communication itself with PlayStation and PlayStation 2, the most prevailing entertainment platforms in the world," said Ken Kutaragi, CEO of SCEI. "Streaming media integration will vastly enrich the computer entertainment world PlayStation has built up to date. While envisioning the direct download of digital content from the network in the coming broadband era, we will obtain digital streaming and downloadable media using current networks, by integrating into PlayStation 2 the world's most popular Internet media delivery client, RealPlayer. As the world of gaming and the Internet merge, so too will entertainment and communication."

"Through this exciting collaboration with Sony Computer Entertainment, we will provide consumers the ability to enjoy their favorite Internet media through the most popular digital home entertainment platform in history," said Rob Glaser, chairman and CEO of RealNetworks, Inc. "One of RealNetworks' core objectives is to enable consumers to experience their favorite Internet media wherever and whenever they want, and our universal media delivery system allows us to provide this experience on any device and on any platform."

SCEI and RealNetworks will also share technology resources for copy management, making it easier to control the downloading and distribution of copyrighted media.

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