Review: Dungeon Siege looks amazing, definitely the best looking action RPG ever. The amount of detail is simply nice. The water and graphics looks really real. All the monsters look realistic. And the magic are really spectacular. The Sounds are pretty good. Nothing really new of outstanding here though. Music are mediocre and sounds like what you'd expect. The sound effects sound real enough, and the sounds the monsters make give them personality. The Gameplay is just like Diablo, almost the same to that, and there is nothing wrong with that. Basically you go around a world and complete quests by usually just fighting waves and waves of monsters. After you kill monsters you get experience points which level you up. Dungeon Siege has lots of unique elements as well. The greatest one is simply that in single player you can control a party of up to 8. Much more fun then just controlling 1 person. Next, the leveling system is different, in which its simplified into 4 areas; melee, ranged, nature or combat magic. The more you fight in these areas the more experience you will gain in that area. This simplifies the game so that there are basically only 4 different character classes, so you character probably wont give you the sense of personality that other games might give. There is also a "pack mule" which is a mule that follows you around in single player who provides lots of inventory space, but other then that everything seems same old same old, and there is nothing wrong with that because it's still fun.
In the multiplayer mode though Dungeon Siege doesn't live up to the single
player. First is the game-finding interface, which is "confusing and hard".
Hopefully there will be a patch to fix that. Secondly, in multiplayer, you
control only 1 character and have no pack mule, thus eliminating some of Dungeon
Siege's strongest elements. But still, traveling with 7 other people fighting
though monster and gaining levels is still fun.
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