The Boxshot
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The Boxshot: |
Pc Game
Reviews Section |
Genre: Strategy |
 |
Rating:
Overall: 8
Gameplay: 6
Graphics: 9
Sound: 7
Value: 10
Tilt: 9 |
Medieval: Total War is a turn-based strategy game and a real-time tactical
combat game featuring huge armies containing hundreds or even thousands of
troops.
Europe in the Middle Ages was rife with political intrigue
and open warfare. However, because of the more diverse range of peoples and
histories, Europe and the surrounding areas of the Middle East and Mediterranean
were prone to even more vehement hostility. Add to this fire the historic
influence of the Church and the major role of religion in the development of the
Middle Ages and you have a powder keg of possibilities that is more exciting
even than the Senroku Jidai period depicted in Shogun. In Medieval, there is a
lot more going on, and the game reflects that, providing a richer experience
than the first Total War game.
Those who played Shogun would
expect no less than Medieval. You will definitely need to play the
"tutorial" section before getting started, because the game at first seems
very hard. There is a turn-based system to the game that plays
almost like Risk, where you can manage your empire and resources while
controlling your
armies for future battles with your closest enemies. In this mode, you can see Europe as
a 2D sort of map and move game pieces representing your enemies, spires, and
military across colored provinces and empires. And while you build units
and construct buildings, you'll need to carefully watch your province's loyalty,
maintain relations with neighboring empires, and nature your economy. You'll
also expand your empire by moving units to adjacent territories, increasing your
holdings but also increasing the amount of necessary empire management. Any time
your army pieces meet an enemy army piece in a contested province, the game
switches to its real-time tactical mode. Here, a full
3D landscape battle takes place, as you control the actual armies on the war
front. Medieval features
literally a many different types of units, encompassing such things as
artillery, including siege and cannons; foot archers; horse archers;
infantry, such as halberdiers and spearmen; cavalry; conscripted peasants;
gunpowder units; and much more.
In Shogun, the two halves of turn-based and real-time gameplay were playable and
enjoyable, but the tactical portion was definitely the highlight--the strategic
portion of the game was much less refined and developed. In Medieval, the
designers have paid a lot more attention to delivering a more complete
experience, and you won't feel like the quality in one portion was sacrificed
for the other.
The strategic portion now has a lot more options, mainly because there are now
12 different factions to play, each with a few unique units and different
strengths and weaknesses. In addition, there are now more buildings to construct
and a lot more units overall, increasing the number of strategic possibilities
for developing your provinces and armies. The game's setting lends itself to a
lot more political intrigue than Shogun, and in addition to forging alliances
through diplomacy, you can also marry off your daughters to create lasting ties
with rival rulers. During the actual 400-year period covered in Medieval,
religion played an enormous role in shaping history, and so it is in the game.
Many of the different factions are aligned by religion--such as Catholicism and
Islam--as are many of the provinces you can control. Matching your faction's
religion with the religion of conquered provinces is a tricky business in
Medieval, as Muslim provinces are more apt to rebel against Christian rulers,
and vice versa. You'll have to monitor the zeal rating of your provinces, which
measures how religious the province is and thus how much you'll need to appease
the local populace with tax breaks or by appointing a general with the same
religion to rule the region in your name.
Since the game is played in the Middle Ages, where lords often gave titles to
their loyal generals, you can likewise gift land and titles to your loyal
servants, who will then in turn govern the province in your name. You can
actually use this system to your advantage, for example by making a pious Muslim
general the leader of a Muslim province to increase its loyalty or by turning
over control of a mineral-rich province to a shrewd general to increase
revenues. Of course, if you do this, you have to give careful consideration to
your general's loyalty,
his piety, his dread , and his acumen .
You can begin the game without understanding all its nuances and complexity, but
if you do, the computer or a smarter human opponent will tear you apart. There
are so many subtle factors that govern how things work in Medieval that to
ignore them is to invite disaster. In battle, for example, you can just march
your army toward the enemy because you'll get there faster and engage quicker,
but you might not realize that if you do so too early, your soldiers will be
fatigued faster. In the strategy portion, you might just start gifting land to
your generals right and left because you know doing so will make them happy. But
if you don't realize how a low dread rating can lead to more open revolts, you
could lose those territories you cede to incompetent generals.
One problem with the enhanced strategy portion of the game is the lack of
information. Once your empire gets truly gigantic, you'll have a tough time
keeping track of all the goings-on in your provinces. The current information
lists are much too minimal. A more informative interface and easy access to
listed information that could be sorted by different attributes (such as
organizing generals by highest dread, piety, or acumen ratings or showing the
unit and building queues for all provinces) would have made the game much easier
to handle. Currently, the massive amounts of information to digest will strain
the brains of even the most hard-core wargamers. Still, the strategy portion of
the game is very rewarding to play, even if it's a bit too complex for some, and
many fans of Risk and Civilization will simply want to play this mode alone.
Cheats:
Full map
.matteosartori.
Get 1,000,000 Florins
.deadringer.
Gold for all your provinces
.mefoundsomeau.
Silver for all your provinces
.mefoundsomeag.
Copper for all your provinces
.mefoundsomecu.
Iron for all your provinces
.viagra.
Fast construction
.worksundays.
Unlock all units and buildings
.badgerbunny.
Play as the rebels
.conan.