Dragonball
Z Collectible Card Game
Black Style, Weaknesses and Strengths
The Black style, AKA foot and
hand style, has some of the strongest attacks out there, mixing powerhouses and
the ability to gain some awesome anger that is only second to red, puts it in a
class of its own.
The Energy Attacks
Black Energy attacks are
major, some doing up to 8 life and 5 stages. Now you think well I can get an
Orange energy attack doing twice as much, but few see that this is just the
base damage, with the TS mastery on board Black doesn't need to have
non-combats to make their attacks huge and dangerous.
Black Anger is something that people rarely see. With energy and physical
attacks giving you anger here and there and sometimes giving you 2 it makes no
since not to go for this style. Adding to this beast is its blocks that allow
you to raise your anger 1 or 2 giving you a great advantage in power levels and
letting you step one inch closer to the MPPV.
The Physical Attacks
Black Physical attacks
are in the same area as the Black energy attacks. Having the ability to do some
major "+" damage. Black also allows you to have physical attacks when
you are zero still doing 6 stages of damage all by itself.
Black "Searchers" are also one very unique thing that black has to
bring to the table. Allowing you to hunt through your opponent's deck and
eliminate their best cards. This allows you to take advantage of your opponent
while you move in for the kill leaving your opponent just a hollow shell of
what their deck use to be.
OK now you are thinking what can be the cons of this color? It has huge attacks
with no non-combats to slow you down. Anger to power up and searchers to
eliminate their decks, but Black has some major draw backs that you just can't
have in a tournament deck, you may add these cards into your deck to slow your
opponent down, but it just doesn't have the built in anti everything you need.
Black's Anger Management
Black and anti-anger.
Anger is always major in decks and black lacks the ability to stop it, focusing
more on your anger than your opponent is a good thing but not when you are
facing a red anger deck that has the ability to over come you in a few short
turns. Black just doesn't have what you need to keep your opponent from blowing
you away.
Ok anger isn't hard to get away, time for me to add Goku's Heart Disease and
some Awful Abrasions, hey I am a bad guy I just add Cell's Threatening Position
and I am all set. Wrong, Black has its Major troubles with Non-Combats, leaving
you wide open for orange or even that occasional pesky dragon ball deck that
rolls your way. Black has only two drills that can get rid of your opponent's
non-combats forcing you into playing a certain type of deck. First we have
Black Mischievous Drill you pay 5 life and there is one less non-combat, yes it
works against non-combats but is it worth it? If you are playing a db deck they
will have tons of non-combats, are you willing to pay 20 life just to get rid
of only 4 non-combats?? Then you have the Black Erasing Drill, ok for a
successful energy attack you get rid of a non-combat. That's good and all but
now you are forced into playing with an energy beat down deck and even then you
need for the attack to be successful.
The Cons
With all this in mind you
now say ok I am a bad guy so I will through in 19's energy bursts to nuke their
drills and I will throw in a lot of energy attacks he can't stop them all. But
now you are forced into playing a Black Energy Beat down with not a lot of
black attacks because you need that extra room for those other cards, which in
turn brings down the effectiveness of the black style mastery.
In conclusion play what you want, black, orange, anything, but remember once
you choose a tokui-waza you are forced into certain corners that you may not
like, some may and that's great for them, just make sure you look at all things
before you decide on what to play.
Sincerely,
David C. / Shenrongod2
IQ's Crew
IQ's Note:
Black
is a great beat down style because of the Trunks Saga Mastery and many player
over look the Cell Saga Mastery because it doesn't make your attacks bigger but
its power is not that bad. We have to remember that beat down doesn't always
win the game >_^
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