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Azgrath
Majin Goku Jr
Xotto
Otis
Stryke
Bloodin
Gohan
Goku

***Archon Mode- (Made by Dekin)I enter a state of total and pure power, surrounded by roaming ki of the universe I become a walking wall, only damaging effects that are ki based attacks (like kamehameha no psychic moves) can harm me and no other effects such as solar flare,telepathic control,etc etc can do nothing to me. This transformation also enhances my ki storage and power.
Effects: plus 2 to kis, and nothing effects me except ki attacks (psychic attacks don't work either)
Base Turns to Charge: 2
Number of Kis to Use: 2
Upgrades: none
Trainer(s): none

***Ascended Dragon- The dragon with this technique have the power to "evolve" to another form. In this form, the dragon become alot stronger than his previous dragon form, he can also use weapons and armors. Dragon with polymorph ability only!
Effects: +200,000pl, +4 all stats, +25,000 dmg to all attacks(Physical too)
Base Turns to Charge: Instant(1 If used in middle of battle)
Number of Kis to Use: None
Upgrades: None
Trainer(s): None

***Bushuku Harkaua- While Training for physical damage you train so hard that you gain more Physical.
Effects: While training for Physical Damage you gain 3 times then what you usually get.
Base Turns to Charge: none
Number of Kis to Use: None
Upgrades: none
Trainer(s): Gotero

***Cold-Fire Aura- (created by Odin)This attack enfuses an aura of burning cold into the user. This cold forever surround the user and helps him train. It also has other advatages like helping the user regenerate statistics in battle and enfusing attacks with fire or ice elements. However because of the strain on the user's body this makes it so he can never gain money each week because he can't work and can never work for capsule corps.
Effects: Adds 15,000 power level per week, Allows stats to be training for in half the time(but only one stat of each type may be gained each week), Upgrading damage from training is multiplied by 1.5, Allows the user to infuse attacks with fire element so they hit with 1/4 burn damage of their total. Allows the user to infuse an attack with ice Element reducing their intiative by 1. Allows the user to take one turn to regenerate any statistic in battle.
Base Turns to Charge: Constant
Number of Kis to Use: 1 Per Element
Upgrades: 25,000 power level per week(12 days), Infernal Blaze-1/2 burn damage(14 days), Lifeless Touch-2 intiative lost with ice(14 days)
Trainer(s): Odin(20 days)

***Dark Energy Spirit Bomb- evil characters only. This is a ball of ki of pure evil, by drawing and focusing the evil, fear, and chaos of his surroundings the user harness and materializes that energy creating the ball. This takes intense concentration and determination to focus the energy into a material ball of blackness. Once created this ball has the destructive force to blow up an entire planet, however there is a delay before the ball would detonate and destroy the planet (the delay is 7 turns). When used on an opponent this attack can be quite deadly, inflicting massive amounts of damage to the enemy. A good aligned opponent take a slight more damage from this blast as a result of their pure souls coming in contact with such horrid energy.
Effects: deals 155,000 damage that is unevadable and cannot be zanzokened; deals an extra 45,000 to good characters; can destroy planets; Stunning does not take off charging
Base Turns to Charge: 4
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Brolly

***Dragon Fist- good character only. This is a strong ki reinforced punch. This attack is very rare and difficult to learn, but when used can do devastating damage to an enemy. When this attack is used his body glows and a dragon image appears, then the user tears through the opponent with a violent punch.
Effects: 110,000; add physical
Base Turns to Charge: 2
Number of Kis to Use: ½ Ki
Upgrades: none
Trainer(s): Grand Kai

***Final Kamahamaha- this is a combination attack of Kamehameha and Final Flash. When used the user of this attack spreads their arms out wide and begins the charge of Ka-Ma-Ha-Ma-Ha, then a large ki blast is fired at the end of the chat, leaving nothing but destruction in it’s path. You must have Kamehameha and Final flash to learn this attack.
Effects: deals 100,000 damage; add either kamehameha or final flash damage
Base Turns to Charge: 2
Number of Kis to Use: 2
Upgrades: add both final flash and kamehameha
Trainer(s): Vegeta and Goku

***Golden Oozaru- must have Controlled Oozaru. This is the strongest form of the giant ape that the saiyan race transforms into. Like Controlled Oozaru this allows the user to completely control their actions and also raise thier power and damage. In this form a saiyan recieves 300,000 power level, 2 to stats, 25,000 to all ki attacks, and triples the strength of physical and critical attacks. They may also use any ki attack they have learned as well as oozaru attacks. Must have Super Saiyan I because a saiyan can only transform to a golden oozaru while in Super Saiyan.
Effects: Upgrade of Controlled Oozaru
Base Turns to Charge: 1
Number of Kis to Use: none
Upgrades: none
Trainer(s): Vegeta and Goku

***Haretsu No Maho- this attack is used when the opponent is weakened to one sixth of their power level (their critical state). The attack cause the opponent’s ki to speed up and gather inside the body, then on the user’s command the ki shots out in all directions causing the body holding the ki to explode into pieces.
Effects: kills an opponent in critical status
Base Turns to Charge: instant
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Frieza

***Holy Dragon- during this attack the user summons a magnificent white dragon that acts as another fighter on the summoner’s side. This dragon is very powerful and can do massive amounts of damage to an opponent or take damage from the user. A good aligned character can only call this dragon forth.
Effects: calls a dragon for 4 turns; deals 50,000 damage per turn, deals 15,000 per turn extra towards evil aligned characters; ki blast is not added in, upgrading is divided among the turns of the dragon(if you have a dragon that stays for 4 turns and you upgrade damage by 20,000 that week then it gets divided by 4 and the damage of the dragon is only increased by 5,000 for each turn not 20,000)
Base Turns to Charge: 3
Number of Kis to Use: 2
Upgrades: 1 extra turn (upgrade twice)
Trainer(s): Grand Kai

***Hyper Tornado Attack- in this attack the user spins violently and the force of his spinning created a gigantic tornado and then moves to the opponent. Once upon the opponent the tornado stays and the user may strike the opponent while keeping the tornado going. The opponent is stunned for the duration of the tornado.
Effects: deals damage to an opponent equal to double your physical for 4 turns
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Pikkon

***Intuition- The Person is able to pick on what some else maybe hiding during the face of battle and nule an effect before it can sway the tides of battle.
Effects: Nules The Effect of a Racial Ability like Mind Numb of Physical Intution. Can only be used 2 times in a battle
Base Turns to Charge: Instant/Constant
Number of Kis to Use: Takes 1 Evade 1Ki and 1CH to perform
Upgrades: None
Trainer(s): Master Dragon (16 days)

***Kamaso- this is an attack used to cover a wide area with a large ki blanket. The blast starts at a single point and spreads out in a cone shape, becoming very wide at the end. This yellow blast of ki incinerates all that is touches and can deal much damage to an opponent.
Effects: deals 130,000 damage to all opponents
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Piccolo

***Kamikaze Ghost Attack- this is an extremely powerful attack. This attack makes a ghost like image of yourself with the power level equal to your own (at the time), when this ghost is touched by anything it will explode on contact releasing all the power level. This is exactly like the kamikaze attack but you do not die.
Effects: deals damage equal to your power level (if you use multiple ghosts in 1 action, your kamikaze dmg is divided equally among the ghosts; if touched by anything will explode
Base Turns to Charge: 1
Number of Kis to Use: 3
Upgrades: multiple ghosts (for each extra ghost it costs 1 ki in addition to the previous cost, 2 ghosts= 7ki (3+4), 3 ghosts= 12ki (3+4+5) ; ghost attack (the ghosts can use any attack you have, this does not include Zanzoken and Energy Barrier)
Trainer(s): Goten and Trunks

***Psychic Crush- This is the strongest mental attack and may only be learned by Kanassas and Corami. This move is so powerful that it can make the opponent go braindead. The Kannassian focuses all of his mental will into a powerful wave of psychic energy that is thrust into the opponent’s mind in attempt to “crush” the opponent’s will to resist.
Effects: deals 70,000 damage and stuns for 1 turn(stun can only be used 2 times a battle), unevadable by any means, even zanzoken and parrying, attack only upgrades at half the normal
Base Turns to Charge: 1
Number of Kis to Use: 3
Upgrades: ! extra stun turn(14 days)
Trainer(s): King Kai and Babidi

***Spirit Bomb- this is a giant ball of ki energy gathered from all living things around the user. All living creatures lend the user their energy every the planet itself. The user then must take that energy and form it into a material ball; this could take much concentration and time to learn to do. This ball has the capability to destroy an entire planet, but though the ball can destroy a planet it does have a delay for detonation (the delay is 10 turns).
Effects: deals 165,000 damage that is unevadable and cannot be zanzokened; deals an extra 35,000 to evil characters; can destroy planets; Stunning does not take off charging
Base Turns to Charge: 4
Number of Kis to Use: 2
Upgrades: none
Trainer(s): King Kai and Goku

***Steal Attack- this is an ability to take an opponent’s attack for the rest of the battle. There are three ways this can be done, the first is if you have telepathy you can enter the opponent’s mind an learn their attacks. The second way is if you are a very powerful telepath (have ALL universal telepathic moves) when you use the telepathic version of this move you literally rip the move from the opponent for the rest of the battle causing them to lose the move and you gain it for the rest of the battle. This can be done as long as you have telepathy. The last way is for non-telepathic people and instead of learning the attack from the opponent’s mind you must wait for the opponent to use the attack once in battle, by doing so you can mimic his movements and in turn use the attack. The stolen attack starts at the same as the opponent’s version on the attack.
Effects: takes one attack from the opponent as their's is
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): Cell

***Thunder Flash- this is a strong fire based attack that when used will stun the opponent from the violent blast of ki energy. The user goes into a dance like state and final brings his fists together with his arms straight and pointed in the direction of the opponent, then a large spiraling blast of fire is shot form the fists and collides with the opponent, usually knocking them down or into the nearest wall. This attack can be deadly if used at the right point in battle.
Effects: deals 75,000 damage and stuns the opponent for 1 turn, deals 30,000 burn damage the next turn
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Pikkon

***Unholy Dragon- during this attack the user summons a horrific black dragon that acts as another fighter on the summoner’s side. This dragon is very powerful and can do massive amounts of damage to an opponent or take damage from the user. An evil aligned character can only call this dragon forth.
Effects: calls a dragon for 4 turns; deals 40,000 damage per turn, deals 20,000 per turn extra towards good aligned characters; ki blast is not added in; upgrading is divided among the turns of the dragon(if you have a dragon that stays for 4 turns and you upgrade damage by 20,000 that week then it gets divided by 4 and the damage of the dragon is only increased by 5,000 for each turn not 20,000)
Base Turns to Charge: 3
Number of Kis to Use: 2
Upgrades: 1 extra turn
Trainer(s): Grand Kai

*Note on learning Three Star Attacks- 600,000 base requirement to learn


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