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Azgrath
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Astral Chest- (Created by Odin) This attack allows the user to tap into a chest on another plane of existence where anything the character wishes can be stored into it as soon as they think it. All Items in the chest are accessable to all users. The ability to tap into the chest must be given by the creator of the chest and can never be taken away. If all the users of the chest die the contents of the chest will go to the safe point that the creator has chosen.
Effects: puts anything into a chest on another plane at the drop of a thought
Base Turns to Charge: Constant
Number of Kis to Use: none
Upgrades: none
Trainer(s): none

Bakuhatsuha- this attack will decline all the ground around you cause all combatants to fall. You raise your two fingers and send ki out through your feet, then after the ki settles on the ground you pull up with yoru fingers and the ki raise cause a hole in the ground. This attack is unblockable and unevadable unless you are flying then no effect will come to you.
Effects: deals 10,000 damage to all combatants
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Vegeta

Big Bang Attack- this is a strong ki attack shot from one hand. It is done by holding the arm in the direction of the opponent and bending the wrist at a 90 degree angle, then energy is gathered and fired at the opponent.
Effects: deals 17,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Vegeta

Darkvision- this is the ability to see on the shadow plane, a plane of infinate darkness. A being with this ability may see in the dark as he can see in the day. This can only be learned from being on the darkplanet for 2 months.
Effects: Night effects do not bother the user, +4 to evades verses non-darkvisions opponents, -15,000 from all non-darkvision opponents, +10,000 to all attacks against a non-darkvision opponents. Effects are cumulative with night effects. Effect work at night as well at any dark place.
Base Turns to Charge: constant effect
Number of Kis to Use: none
Upgrades: None
Trainer(s): None

Destructo Disc- this attack is done by holding you hand flat above your head and then concentrating your ki to materialize into a sharp flat disc. That disc is sharp enough to cut the limbs off an opponent with ease. If the opponent is in critical status the disc has the ability to decapitate the opponent.
Effects: deals 13,000 damage
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: smaller discs (the disc breaks into 4 and all has the capablilty to cut a limb off, however the damage is divided by 4 and then 4,000 is taken from each disc) this takes 12 days to learn.
Trainer(s): Krillin

Electric Whips- mechanical andriods only. Small cable like cords come form the wrist of the hands of the android and smack the opponent sending a small shock with each whip.
Effects: deals 10,000 damage, deals 30,000
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: two whips
Trainer(s): Andriods

Eye Beam- two small laser or ki beams are shot form the eyes, you never miss cause all you have to do is look at the person. This attack is unevadable.
Effects: deals 7,000 damage
Base Turns to Charge: instant
Number of Kis to Use: ½
Upgrades: none
Trainer(s): Frieza and Piccolo

Fire Crusher Ball- this is a ball of fire created with one hand and then thrown at the opponent with massive force
Effects: deals 12,000 damage and 10,000 burn damage for 1 turn after the attack hits, burn damage rises at half the increase if you raise the original damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Ginyu Force

Fly- this is the ability to levitate in the air but using your ki to expel yourself off the ground. If your opponent can’t fly then you receive plus 5 to evades and only half damage from attack that can reach you. All ki attack can reach you in a flying state. This is used as a free action meaning you may activate or deactivate it anytime during a turn but can not do it more then once per turn.
Effects: makes the user fly as the cost of 2,000 power level a turn
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): 2 days for all trainers

Galick Gun- this is an attack that is a straight beam of ki that tears through almost anything. It has been known to cut through some of the toughest armor and hides.
Effects: deals 15,000 damage and Saiyan and Pikkon Armor do not protect against it.
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: Galick Gun Upgraded
Trainer(s): Vegeta

Genocide Attack- small balls of ki are thrown at the opponent and then surround him. All the ki balls explode at once in hope of blowing the opponent to bits.
Effects: deals 13,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Ginyu Force

Ground Flare- this is a strong attack done by sending your ki through the ground and making it raise underneath the opponent. This attack is impossible to block against because it comes from underneath.
Effects: deals 13,000 unblockable damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Vegeta

Hell's Flash- mechanical androids only. During this attack the hand disconnects at the wrist and is propelled at the opponent. This makes it so you can hit enemies far away and even ones flying in the air.
Effects: deals physical plus 8,000; can hit flying enemies
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): Androids

Kaiho- this is the ability to throw people back with your power level. If enough power level is put into it the opponent can be hit so hard that they become stunned.
Effects: deals 8,000 damage; may add 10,000 power level to have the attack deal an unevadable critical hit
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Vegeta and Cell

Ki Blast- this is a materialized ball of energy created from your life force. All living things have ki but the ability to make your ki seen and turn it into a material substance is rare. However all the warriors in the rpg are strong enough to know how to do this.
Effects: deals damage equal to half of your lowest ki attack
Base Turns to Charge: instant
Number of Kis to Use: ½
Upgrades: none
Trainer(s): Everyone

Koshoku- this is the ability to eat or absorb ki energy. This is only for the oozaru state and will drain the power of attacks. If the attack is weaker then your max amount ot absorb you will be healed and one ki given back to you. Upgrades at half the rate of a normal ki attack. Doesn't get included into Ki blast damage.
Effects: absorbs 5,000 damage
Base Turns to Charge: instant; used as a defensive technique; can be used multiple times on an attack for more ki
Number of Kis to Use: ½
Upgrades: none
Trainer(s): Vegeta and Brolly

Million Ki Blast-This is where you shoot many small ki blasts at the enemy counting as an everlasting critical hit but be careful your ki count goes down by one each time you use it. Can be used consecutively (one after the other).
Effects: deals your ki blast damage x2 and cause a critical hit; can be used in as a continuous attack
Base Turns to Charge: instant
Number of Kis to Use: 1 each turn and an additional 1 after every other turn (example: 1 the first and second turn but 2 the third and fourth, then 3 the fifth and so forth)
Upgrades: none
Trainer(s): Piccolo

Mouth Blast- this is much like a ki blast but is shot out of the mouth instead of the hands. The blast can get very large and is more powerful then they normal ki blast.
Effects: deals 15,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Ginyu Force, Brolly, and Goku

Mystic Attack- any race with regeneration. This is the ability to stretch your arms out at the opponent. Your arms will grow rapidly and can twist and turn in any direction making it hard to block the attack to block this attack you must use two blocks instead of one.
Effects: deals physical plus 5,000
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): Piccolo

Pre-Emptive Strike- The warrior is able to produce an amazing amount of god-like speed giving them a great advantage. They catch all their opponents off guard with this massive boost of speed.
Effects: Effective only at beginning of combat, user always gains first strike, regardless of initative. After first action initative rule resumes as normal.
Base Turns to Charge: Only effective at beginning of combat
Number of Kis to Use: 1 ki
Upgrades: None
Trainers: Rayeth'al, Azgrath (13 days, universal)
Purple Spiral Flash Attack- this is a ream attack where you and others mix your ki into one attack. The attack if done with others deals all of their attack powers added together.
Effects: deals 15,000 damage; plus 25,000 for each person using it
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Ginyu Force

Regeneration- this is a natural ability to regenerate lost limbs in battle. If the limb is broken, it can be ripped off and then the regeration process can take place however you will receive damage exqual to your physical if you tear off a broken limb. This can be useful against opponents who like the disable their enemies by rendering their limbs useless. A rarer form of this is Perfect Regeneration only acquired by Organic Androids; this allows a warrior to regenerate with only one cell. To kill a person with perfect regeneration you must blast the body 3 times after his power level is reduced to zero. To kill an opponent with regeneration the body must be blasted twice.
Effects: regenerate limbs
Base Turns to Charge: 1
Number of Kis to Use: none
Upgrades: none
Trainer(s): none

Rogafufuken- this is a technique where the user savagely beats the opponent down with a series of punches and kicks and finishes with two clawed punches.
Effects: deals damage equal to your physical x2
Base Turns to Charge: instant
Number of Kis to Use: ½
Upgrades: none
Trainer(s): Goku

Rose Petal Storm-User created rose petals that form all around himself and the opponent so dense that either can hardly see. Spirit energy is transfered into the petals making them razor sharp. The petals swirl around cutting everything around Kurama. This attack is unevadable.
Effects: deals 10,000 damage/unevadable
Base Turns to Charge: instant
Number of Kis to Use: ½
Upgrades: none
Trainer(s): none

Scatter Shot- you fire many scattering ball of ki in hope of hitting the opponent.
Effects: deals 14,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: see controlled scatter shot
Trainer(s): Piccolo

Sense Power Level- This ability allows you to sense your opponents pl without a scouter. Basically useless but can sense where people go if they use Instant Transmission and can detect the Zanzoken(eliminating the counter attack)
Effects: senses opponet's power level
Base Turns to Charge: constant
Number of Kis to Use: none
Upgrades: sense planetary dragonballs, sense universal dragonballs
Trainer(s): Goku, Krillin, Dende, Piccolo, Master Roshi, and Gohan

Simulated Moon Blast- this is a small ball of white light made from ki, it has the same properties as a full moon on a saiyan. This ball can be destroyed by it will take 7 turns for the saiyan to revert to his normal state..
Effects: turns a saiyan oozaru; has a power level of 40,000
Base Turns to Charge: instant
Number of Kis to Use: ½
Upgrades: none
Trainer(s): Vegeta and Brolly

Solar Flare- this is a blinding light produced from enhancing the light of the sun with your ki. The blast blinds all but the user and causes the opponents extreme pain. They become confused and stunned from the bright light and are unable to fight.
Effects: stuns the opponent for 2 turns
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: 1 extra turn
Trainer(s): Goku and Tien

Telekinesis- this attack is the ability to move things with your mind. This can be useful when knocking multiply enemies back or knocking items off or away from enemies.
Effects: deals 5,000 damage to multiple targets (add an extra ki for a critical hit); knocks off items and weapons (takes 1 turns to charge), unevadable by any means, even zanzoken and parrying
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): King Kai and Bibidi

Telepathy- this is the ability to communicate with people through their minds. Much like the scouter but doesn’t require a device and only you and others with telepathy can hear your words.
Effects: talk to people anywhere and know what they are thinking; this is the basis of all mental attacks, you must have this to perform mental attacks
Base Turns to Charge: constant
Number of Kis to Use: none
Upgrades: none
Trainer(s): King Kai and Bibidi

Teleportation- this is the ability to teleport from one plave to another instantly. However this is very limited in it's distance.
Effects: allows a user to teleport to anywhere on their current planet. If using this to run the character can not be found until one day later unless the opponenet can teleport and has sense power level. Adds +1 to evades in battle
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): King Kai and Goku

*Note on learning No Star Attacks- 50,000 base requirement to learn





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