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**Controlled Oozaru- this is the ability for a saiyan to control themselves in the oozaru state. If this ability is not received from birth it could be very difficult to learn. To be able to control yourself in the Oozaru state you must train for this attack but also had changed Oozaru in 20 battles, whether you won or lost makes no difference. With the Controlled oozaru you can pick your own actions and get none of the negatives that you do in the regular Oozaru state. In controlled Oozaru you can control your actions therefore you are not already in a rage from the uncontrolled oozaru, hench you may use Saiyan Rage.
Effects: allows a saiyan to control himself in Oozaru
Base Turns to Charge: constant
Number of Kis to Use: none
Upgrades: none
Trainer(s): Vegeta and Brolly

**Darkness Dimension- in this attack the user powers up a ball of black ki in the palm of his hands then the ki grows into a large dome that surrounds the user. The dome then pulls in all attackers and drains them of their energy and some of the energy transfers from the opponent to the user.
Effects: drains 40,000 from all combatants and gives the user half of the power level drained
Base Turns to Charge: 2
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Brolly

**Divine Cutter- this technique allows a weapon user to enchant their weapon with ki causing it to deals more damage. It also allows a weapon user to channel ki and throw it at the opponent with the weapon (only regular ki blasts). This technique can also be used to enchant the weapon with ki so that the ki flattens at the weapon and spreads out like a shield and blocks for the opponent, the thing about this ability is that you can store ki while in battle to use this ability before you get attacked. This will reduce all damage done by that attack by ¾.
Effects: adds 15,000 damage to weapon attack and all the above abilities
Base Turns to Charge: instant
Number of Kis to Use: 1 to activate and a half ki each turn, all abilities are paid for with that half ki
Upgrades: none
Trainer(s): Tapion

**Ego Whip- this attack sends waves of mental energy that drain the power of the opponent. It is so strong that is will actually start to destroy the opponent's energy.
Effects: drains 1 ki from the opponent, unevadeable by anymeans
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Babidi

**Energy Shield- this is a spherical shield that encompasses your body and protects you from all ki based attacks. Physical attacks may still affect the opponent but any attack requiring a ki will be useless against the user of the shield.
Effects: protects the user from ki based attack for 3 turns; the user may not gain back any statistics but may gain 15,000 pl from resting for each turn, starts at 50,000 power level
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: use any time an evade could be used
Trainer(s): Babidi, Gohan, and Brolly

**Final Burst- With the point of a finger the opponent will become engulfed in flames and burn for 2 turns. The flames will spread to anything that comes in contact with them even the user of the attack. If the flames spread the damage of the attack is halved and that fighter will burn for 1 turn.
Effects: deals 50,000 damage and 30,000 burn damage, burn damage rises at half the increase if you raise the original damage; can spread if something comes into physical contact with the burning victim
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Tapion

**Frieza Beam- this is a strong attack shot form one finger. The attack cuts through anything it touches and if an opponent is in half of their critical status they will die instantly from this attack.
Effects: deals 45,000 damage and kills an opponent in half of critical status, Saiyan, saiyan elite, and Pikkon Armor do not protect against it.
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Trainer(s): Frieza

**Galick Gun(Upgrade)- this is an upgrade of the Gallet Gun attack allowing it to be able to destroy planets.
Effects: allows Galick gun to destroy planets
Base Turns to Charge: same as Galick Gun
Number of Kis to Use: same as Galick Gun
Upgrades: none
Trainer(s): Vegeta

**Garlic-Ho- saiyans only. This is a blast much like the kamehameha but a little stronger, this is only known by a few saiyans and was a signature attack for many of them.
Effects: deals 65,000 damage
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Brolly

**Instantaneous Movement- like Instant Transmission, the upgrade not only allows you to travel any place instantly. Must have Teleportation and Instant Transmission.
Effects: takes you anywhere instantly, adds 3 evades to user in battle, not cumulative with instant transmission.
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Trainer(s): King Kai and Goku

**Kaio-Ken- this is a strong technique that will temporarily increase you power level stats and damage. In this form a dark red hue glows around the user’s entire body and he becomes faster stronger and more deadly. This can be upgrade to a higher level with training but has a tremendous strain on the body. If all your ki energy is lost while in this state you will die, for this reason it it risky going above a few levels. You do not get to attack the first turn you initiate the attack. Ki costs is 1 per turn and a half of ki each turn for each times above the first, example Kaio-Ken times 1 would take one ki a turn, while Kaio-Ken times two would take 1 ½ and still Kaio_Ken times 3 would take 2 kis a turn. This ki cost does not include the cost of ki attacks. This is used as a free action when going out of Kaio-Ken.
Effects: raises power level by 50,000, stats by 1, and attacks by 20,000 for each X; each x takes 8 days
Base Turns to Charge: instant
Number of Kis to Use: 1 at first and a half for each times above the first each turn; also takes 1 to start the technique
Upgrades: none
Trainer(s): King Kai and Goku

**Kyodaika- this is an ability for races with regeneration. They regenerate their cells rapidly and grow to an enormous size, around 10 feet or so. In this form the races physical strength increase and so does his speed and other attributes. His defensiveness also increases and he doesn’t take as much damage as normal. In this state the race gets another 3 to their initiative, 3 evades, and 10,000 to their physical. They also receive 5,000 to all ki attacks and only take half damage. Only Saiyan Elite Armor may be worn in this state.
Effects: look above
Base Turns to Charge: instant
Number of Kis to Use: 1 each turn
Upgrades: none
Trainer(s): Piccolo

**Namekian Rebirth- this is a technique that is natural to only some nameks, meaning you must have this at birth. This is the ability to take you last bit or energy and change yourself into an egg. The egg is very strong and can only be destroyed by a ki blast that can do 450,000 damage at one time. Or if one then one person attacks at once that total in 600,000 damage the egg can also be destroyed.
Effects: put a namek in an egg like state for 2 days in which time he will hatch and be back to full power; this egg will not hatch in space and will travel to the nearest planet to hatch.
Base Turns to Charge: instant
Number of Kis to Use: 4
Upgrades: none
Trainer(s): None

**Powered Flight- This is the upgraded version of flying, the user is able to propel themselves to speeds unreachable by normal flight. This gives the user +3 evades against people with flight, and +8 evades against people without flight (replaces normal flight bonus). +2 initiative, people with flight deal 1/4 less dmg, people without flight deal 1/2 dmg. costs 5,000pl per turn flying. This is used as a free action meaning you may activate or deactivate it anytime during a turn but can not do it more then once per turn.
Effects: +3 initiative, +3 evades 1/4 less dmg recieved against people that are flying, +8 evades, 1/2 less dmg recieved against people that do not have fly.
Base Turns to Charge: Instant
Number of Kis to Use: No ki, -5,000 pl per turn
Upgrades: faster searching (takes 3 days off searching for a weapon or planetary dragonballs)
Trainer(s): 8 days for all trainers

**Psionic Blast- mental energy waves enter the oppoent mind and start to destroy the brain, damaging the opponent and causing them to forget some of what they have learned.
Effects: deals 30,000 damage; causes the opponent to lose one attack for the remainder of the fight (can only happen once) unevadable by any means, even zanzoken and parrying, attack only upgrades at half the normal
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: none
Trainer(s): King Kai and Babidi

**Special Beam Cannon- this is a strong attack that is a straight beam with another spinning around it. When doing the attack the user places two finger on his forehead, then focuses the energy into their fingers, then just point and the energy blasts out.
Effects: deals 65,000 damage; kills at half of critical
Base Turns to Charge: 2
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Piccolo

**Super Wolf Fang Fist- evil characters only. This attack is a strong ki enhanced attack. You power up and then a wolf like image appears over you and you then strike the opponent many times and finish with a hard devastating punch.
Effects: deals 45,000 damage plus your physical
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Trainer(s): Yamcha

**Telepathic Control- this is the ability to enter someone’s mind and completely control their actions. While under this and opponent must do everything the controller commands. This can only be done in battle and has a cumulative upkeep of 1. A cumulative upkeep is where the upkeep is added to the cost to use the ability each turn, for example; Telepathic Control has an upkeep of 1 therefore the first turn will be 1 but the next turn you add the upkeeps to the cost of the previous turn so 1+1=2 so the second turn of use for telepathic control would be 2 and the third and the other turns after would goes the same way. While controlling an opponent the user may use ki attacks that do not require turns to charge from no cost to their kis, all charging ki attacks cost their normal amount.
Effects: total control of an opponent
Base Turns to Charge: instant
Number of Kis to Use: cumulative upkeep of 1: this adds up for the entire battle
Upgrades: none
Trainer(s): King Kai and Babidi

**Zanzoken- this is a technique used to confuse and evade attacks of the opponent. The technique makes and after image of yourself so that is looks like you are still there thought you really moved to a different position. This technique can be used to evade any attack and you also get a counter attack on the confused opponent.
Effects: evades any attack even unevadable attacks and you receive a counter attack
Base Turns to Charge: instant (the counter attack still takes it charge turns)
Number of Kis to Use: 1 plus the counter’s (if any)
Upgrades: none
Trainer(s): Goku, Gohan, Cell, Krillin, and Vegeta

*Note on learing Two Star Attacks- 450,000 base requirement to learn




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