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How To Fight


1.Starting a fight/spar-To start a fight to the death or just one for pride you can challenge someone to a fight and they may stall for up to one week and you have to wait till then and respect there decision to wait unless you are evil then you can just start fighting them.If you are trying to start a spar just ask someone to spar with you (a spar is just like a fight for practice or to test your/each others skills) and if that person declines then don't persist.

2.Beginning of a fight-At the start of the fight make sure that you have a ref if its a fight and not just a spar and make sure the ref is set up.Then both of you declare the form you are in(may it be normal or ssj,super namek,etc),state your power level ,your initiative,and also any items you are going to use in the battle,note if you do not state your items you are using you cannot use them.

3.Initiative-Initiative is basicly your speed in battle and this first off determines who goes first.Whoever has the highest initiative goes first,if there is a tie the person with the lower power level goes first.In a battle initiative also decides how many attacks you get on your opponent in a turn.For every three points your initiative is over the opponents initiative you get an extra attack (for example you get an extra attack if your opponent has a 2 initiative and you have a 5),you automatically get an attack no matter what your initiative is.

4.Evades-An evade is basicly something you use to dodge an opponents attack.Each time you use an evade the opponent totally misses you and deals you no damage.There are some moves that are un evadable meaning you cannot evade them.

5.Blocks-When you use a block during battle it halfs the damage you recieve from an attack (if the attack would deal 10,000 when blocked it deals 5,000).Some moves are un blockable or cannot be blocked.

6.Ki-Your ki is used for most of your attacks like solar flare,kamehameha,special beam cannon,etc.After using an attack or a technique most of the time it uses a ki or 2 ki's.If you need to you can not do anything for two attacks and gain back one ki.

7.Critical-A critical is a strong physical that leaves the opponent very vulnerable.When you use a critical you deal the opponent damage and get an extra attack after that one(does not subtract from your extra initiative attacks) and the opponent cannot evade or block on your next attack after using the critical.

8.Balance Attack-A balance attack is used to stop an opponents turn and go straight to your turn.Say they have a seven initiative and you have a one and they attack you once you could use the balance attack and they do not get there other two attacks.This can be used anytime after there first attack but not while you are stunned(can interupt an attack after the first).

9.Parry-Parrys are used for people with weapons and work just like evades only you have to be using at least one weapon during a fight.If you parry big weapons you can be stunned(refer to rules page).

10.Stunning-You cannot stun continiously like use 3 criticals in a row or use a solar flare then a critical.Some moves you can use in a row like million ki blast and tri beam.

11.Charging-When using moves like kamehameha you need to charge them to deal full damage.If a move takes 2 turns to charge that means one attack you charge,then another you charge,then you fire the attack.You can use the attack without charging it or without charging it fully but this reduces the damage of the move by 20,000 for each turn you charge under how many is needed for it normally.You can also charge a move for more turns causing the move to deal more damage than if you had just charged the normal amount,the attack deals 25,000 more damage for every turn you charge it over the normal amount.

12.Where to fight-Most of the fights or spars are done on msn instant messenger but can be done in a chatroom or another messenger service but we prefer msn messenger.

11.After an Attack-After an opponent attacks and if you are able to block or evade the attack then either say *I take the attack (meaning you do not evade or block) or say *I block(or evade) the attack.This makes the battle go along more smoothly.

12.Critical Zone-The critical zone of your character is when your power level is 1/6th of your normal power level.When in this state you are vulnerable to attacks such as haratso no maho etc.Also when you are in the critical zone you can use your desperation.You can only use your desperation once a battle and only when your in the critical zone.

12.Flying-If the opponent can fly and you cannot then you cannot hit him unless you have ki attacks and they get an additional 5 evades for that battle.

13.Escaping the Battle-Sometimes a fight is going really bad and the opponent will not stop the fight.Well if you have instant transmission upgraded and he doesn't then you can instant transmission away to another planet and since he does not have instant transmission upgraded he cannot follow you.Of course even if he did have instant transmission upgraded he still could not follow you unless he also had sense power level.

14. Ki Beam Battles: this is something that u can use on the opponents turn to try to stop or overpower an opponents ki blast.Say the opponent fires a ki blast at you that deals 25,000 and you use a ki and fire a ki attack that deals 30,000 and takes no turns to charge then you can fire it at the beam and it will overpower there beam and deal them 5,000 unless they evade or block.If they fire a ki attack at you that deals 25,000 damage and you fire a ki attack at it that deals 20,000 then you take off that much damage and still recieve 5,000 damage unless you evade or block.Also say if you had already charged a move for some turns and they fired a ki blast at you you could use the ki blast you were charging and depending on both the moves damage it might overpower theres or yours might be overpowered.





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