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FAQ/Interview
(Kuririn's face suddenly becomes filled with worry)
Gohan: What is it?
(Gohan looks up)
Gohan and Kurririn: UH..UHH....AHHH...AHHH....AHHH....
(Meanwhile on King Kai's Planet)
King Kai: UHH..UHH..It's.. worse then I thought....
Yamucha: What is it King Kai?
King Kai: I should have known he couldn't be beaten, it's all my fault, not even Goku's spirit bomb could destroy him.
Tien: Is it Furiza?
King Kai: No you idiot! It's SSJ4GOJITA!
lol, What's up everybody.. no I'm not dead yet don't worry about me I'm just stuck with a screwed PC and School Work. I can't really make any content updates, because whenever I try and get any files, I get a big message in front of me that says "YOU NEED MORE MEMORY BIATCH!" So, unfortunately until I hopefully get a new PC for Christmas, I'll just be silent on the content side. However, I just thought today that I can still contribute to the information archives so here we go, my 1st update of "The Return". ----------------------------------------------------------------------
Dana Dominiak, President of Webfoot Technologies, Inc., the company that is developing the DBZ video game, The Legacy of Goku, sat down and gave us this exclusive interview.
1. What was your reaction when you learned that you would be working on the video game for Dragon Ball Z? Of course we were incredibly excited. There are so many DBZ fans on staff at Webfoot, it was like a dream come true. We were aware of how much demand there was for a great DBZ game and that we'd be expected to deliver a stellar product. Best of all, we now had the perfect excuse for watching DBZ videos: it's for work! What a great job to have.
2. How long have you been a fan of the series? Who is your favorite character? Many people on staff at Webfoot are both DBZ fans and intense anime fans. Some of our guys are big manga fans as well. One of our most rabid fans, Israel Smith, even painted a giant Majin Buu on the wall in his office. These guys are pretty intense when it comes to DBZ. My personal favorite character is Vegeta… I really like his attitude. I've been a fan for a couple years, but others here have been fans much longer. One of the programmers remembers watching the series in France over 15 years ago and in fact, has seen most of the series in 3 languages: French, Spanish and English. Another programmer from Argentina has been a fan of the Spanish dubs for many years.
3. What are other video game projects on which you have worked? Our team has seen over 40 products go retail in the past 8 years. We were lucky enough to be chosen to develop the revival of some great retro classics, including Super Huey III and Forbidden Forest III which are still in stores now. Webfoot as a company has developed games for the PC, Mac, Palm and PocketPC platforms over the years, and staff experience also includes console platforms such as Sony Playstation, 3DO, Coin-op, Atari Jaguar and classic computers like the Amiga and Atari ST.
4. What is your responsibility in the game development process (i.e. programmer, designer, etc.)? Personally, I do a little bit of everything, including programming, art, and design. These days video game work is a little more specialized, and we have people on staff that only program or only do 3D art.
5. How many people are working on The Legacy of Goku? (Development side) There was a team of multiple programmers, artists and level designers working around the clock to develop this game. There were 4 key programmers, over 5 artists, and a musician creating much of the assets that went into the product, plus dozens of support people, including designers, testers, and people working on misc. tasks.
6. What has been the biggest challenge in developing The Legacy of Goku? Staying true to the license while trying to create new and unpredictable gameplay at the same time. One great solution to solve the problem of staying true to the story while offering new and exciting gameplay at the same time was to create various 'quests', which run parallel to the series, but aren't predictable by fans already familiar with the series. I think we did a great job of balancing unique gameplay with our job to follow guidelines.
7. Do you use any special props to aid in designing the game (i.e. action figures)? We used everything you can imagine, from original Japanese videos, web pages, DBZ magazines, toys, DVDs, manga, walkie-talkies, stickers, posters, literally every reference we could find to help us create these games. Luckily, we had much of this stuff lying around before we even knew we would be the developer of this game because so many anime and DBZ fans already worked here! We have DBZ action figures and other merchandise posted all over our offices and on everyone's desks. If you were to walk into our office, there would be no question that we are working on DBZ games. FUNimation did a great job of keeping us up-to-date with the latest reference material and action figures. Whenever we get a package from FUNimation, everyone gets all excited because we know there will be great new toys inside.
8. What cool features will be in The Legacy of Goku (i.e. voice clips from the actors, special attacks)? There are some nice goodies in this GBA game. We have full motion video clips and an incredible soundtrack. Try hooking up the GBA to some external speakers to get the full effect of the music. There are also some digitized voices in the game, some amazing character sprites, and all kinds of neat stuff. I don't want to give too much of the game away, but let's just say Goku will be able to meet just about all his friends and enemies in the game, and visit some very familiar places.
9. How is this game different from other games that you have worked on in the past? The biggest difference is creating a game for an existing license. It's an honor and a challenge to be able to work on such an amazing license.
10. What is the best aspect of this game? I think everyone will answer this question differently. Personally, I like the RPG style questing more than I like combat, but many of the guys here would say the exact opposite. Luckily, this game has both adventure and combat, so there is something for everyone to enjoy. Our musician did an incredible job with the music based off themes from the television series.
11. Did you always want to be a game developer? Yes, what kid doesn't want to be a game developer? That was my career choice since I first started writing programs for the Apple ][+ back when I was in grade school, about 100 years ago. In any case, who wouldn't want to be a game developer? It's the best job on the planet.
12. How did you become a game developer? I started drawing pixel graphics on the Amiga when I was in high-school. Eventually, I got a free-lance job making graphics for some Amiga light-gun games (Capone, P.O.W., Sideshow) and have been working in the industry ever since. I became a programmer as well. Some of my first game programming jobs included writing the world editor for "Spectre VR" under Windows and porting American Laser Game's "Mad Dog McGree" to the 3DO and "Crime Patrol" and "Drug Wars" to the Mac. I started Webfoot with my partner, Pascal Pochol, back in the mid-90s and we've been growing and adding more Webfootted creatures ever since.
13. What are your thoughts on the Legacy of Goku as it goes through the production process? This was an exciting project to work on and we're looking forward to doing more in the series. FUNimation was so great to work with and so supportive, I look forward to working with them for a long time. The people at FUNimation really care about DBZ and are committed to the highest standards of work. --------------------------------------------------------------------- As you can see, this Interview is talking about the DBZ Videogame coming out for the GAMEBOY ADVANCE. Now hopefully so I won't continue to get the same emails OVER AND OVER AND OVER, PLEASE READ THIS FAQ, and if you send me emails that are answered here-in then I'll unfortunately have to delete the email immediately without even reading it.
Q: IS {insert game title} COMING OUT IN CANADA,UK, OR ANY OTHER COUNTRY OUTSIDE OF THE UNITED STATES? A: If it comes out in America, then it PROBABLY will come out in whatever country you are from.
Q: {Insert game title} came out in USA, but not in my country, how can I get it? A: Go to GameCave.com and import it.
Q: How do I play import games? A: You need a converter or a mod chip
Q: What's a converter or a mod chip? A: A Converter is a device that plugs into your game console and allows you to play burned or imported videogames and CD's. A Mod Chip is installed INSIDE your game console by a professioal and they generally cost more.
Q: Where can I get a converter or a mod chip? A: EasyBuy2000.com or GameCave.com
Q: Can you send me this game? Emulators? Roms? Burned Games? Or any other ILLEGAL products? A: NO!!!!! NO!!!!! FOR THE LAST TIME NO!!!!!! I can't and won't send you Roms and Emulators. I can't and won't send you games or any other piece of merchandise for that purpose. I'm not made of money, I don't have cash to just spend on something and send it to you in the mail.
Q: When is the {insert game title} coming out? A: If it's not on the site, then I don't know.
Q: Is there a gaming coming out for PS2, GAMECUBE, DREAMCAST, XBOX, SNES, NES, GENESIS, PC, OR ANY OTHER SYSTEM. A: Read the site, if it ain't up there, then I don't know.
Q: Can your site link to mine? A: Email the webmaster
Q: Can I copy your site and say that it's my material like a jackass? A: Umm... hmmm.. let me think... NO!!!!
Q: So when are these new DBZ games coming out? A: 2002
Q: What systems? And What are their names? A: Legend of Goku - GameBoyAdvance, DBZ Action Game - GameCube, DBZ Fighting and Action Game - Playstation 2. None for Xbox, none for Dreamcast, none for any other platform.
Q: I think you should put {insert suggestion} in the game! A: I don't make the games and have no say whatsoever in their development.
Q: {Any other question} A: Please check the site before showering me with questions, and please don't send your questions in gigantic, bold letters, with a yellow background, and underlining, some of us don't like slow load times.
Thanks, Peace, I'm Out, And all that good stuff.
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