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Classes


Monk:

Special: Limited to one medium weapon and medium armor only.

Base Bonuses: +5,000 to Physical Attacks, +1 Critical, ki upgrades at half, -5,000 to ki Attacks

400,000: +5,000 to Physical Attacks, +1 Critical, +1 Block, Physical upgrades at normal,

550,000: +5,000 to Physical Attacks, +1 Blocks, Penatrate Armor

700,000: +5,000 to Physical Attacks, +1 Critical

900,000: +5,000 To Physical Attacks, +1 Critcial, +2 Blocks, ki Strike (1.5x physical damage training)

1,100,000: +5,000 to Physical Attacks, +1 Critical, Dual Strike (make two Physical Attacks per round)

1,400,000: +5,000 to Physcial Attacks, +1 Critical, +1 Block, Subdual Strike (+1 to Critical Stun)

1,700,000: +5,000 to Physical Attacks, +1 Critical, ki Strike (2x physical damage training)

1,900,000: +10,000 to Physical Attacks, Bonus Attack (may create a bonus *** Physical attack), Combination (for each critical you use, you may select a physical attack you know and combine them into one combination. The Critical use does not stun the opponent. Attacks selected retain all abilities)

Total: 50,000 to Physical Attacks, +7 Criticals, +5 Blocks, -5,000 to ki attacks

Energy Master:

Special: Weapon Damage only raises at 1/4 instead of 1/2. Aura of ki Abilities DO NOT STACK!!, Limited to one light weapon only and only light armor.

Base Bonuses: +5,000 to ki Attacks, +2 ki, -3 Criticals, 1/2 Starting physical damage.

400,000: +5,000 to ki Attacks, +1 ki, Bonus * ki Attack, Aura of ki (-5,000 from ki attacks)

550,000: +5,000 to ki attacks, +1 ki, Body Stabilizer (may go on planets with one level higher gravity then normally allowed by your pl)

700,000: +5,000 to ki Attacks, +2 kis, Aura of ki (-10,000 from ki Attacks)

900,000: +5,000 to ki Attacks, +1 ki, Bonus ** ki Attack, Master ki (1 ki Attack you have gains all upgrades that the move can have)

1,100,000: +5,000 to ki Attacks, + 1 ki, Permeating ki, (can make ki Attacks a Critical Attack) +1 Critical

1,400,000: +5,000 to ki Attacks, +1 ki, +1 Critical, Aura of ki (-15,000 from ki Attacks) Empowered ki, (1.5 ki damage training) Master ki

1,700,000: +10,000 to ki Attacks, +1 ki, +1 critical, bonus *** ki Attack, Intense ki(must use an additional block to reduce damage)

1,900,000: +5,000 to ki Attacks, +2 ki, +1 Critcal, Aura Of ki(-25,000), ki Mastery (ki may be used to heal, damage, for every 100,000 damage used while manipulating the ki, the user may gain back a ki at one turn charge instead of two. Costs an additional ki to change the nature of the attacks original form.) Unstabale Absorption (the user may contain ki around him. He may store up to 3 attacks used by opponent's directed at him and use then at anytime he wishes, the attacks stay for 1 week's time and the new user's ki blast is added to it when used. All energy is released at once if the user becomes stunned dealing the damage of the attacks to all opponents and 1/4 to the user.)

Total: +50,000 to ki attacks, +12 ki, +4 Critical

Weapon Master:

Special: Physical and ki Attacks upgrade at half of normal rate, Can use any weapon or armor proficiently, weapon damage and weapon of choice bonuses stack.

Base Bonuses: Starting weapon, +5,000 to weapon damage, +1 Parry

400,000: Weapon of Choice (see konatsa Ability: Weapon Expertise), +5,000 weapon damage, +2 Parry, Weapon damage upgrades at normal instead of half.

550,000: +5,000 weapon damage, +10,000 Weapon of Choice damage, Disarm (may attempt to disarm an opponent using a weapon or item other than armor which takes a critical. The opponent may get a free physical or weapon attack when a disarm attempt is made)

700,000: +5,000 to weapon damage, +1 Parry, Secondary Weapon (May use two weapons that can only be two medium weapons of equal size or smaller)

900,000: +5,000 to weapon damage, +1 Parry, True Strike (by using 2 Criticals, then next attack you make with your weapon of choice is considered unevadable. May only be used 2 times/battle)

1,100,000: +5,000 to weapon damage, +10,000 to weapon of choice damage, +1 Parry, +1 Critical

1,400,000: +5,000 weapon Damage, +1 Parry, +1 Critical, Cleave ( may cut off limbs at 75,000 Power level above the opponent insted of 150,000), keen Edge (bypasses all damage reducing effects when using the Weapon Master's weapon of choice)

1,700,000: +5,000 weapon damage, +1 Parry, Imrpoved Disarm (when using the disarm ability, your opponent does not get the free attack) Weapon Mastery (see konatsa Ability)

1,900,000: +10,000 weapon of choice damage, +1 Parry, Fury of Blows (once per battle, the Weapon Master May make a fury of blows attempt which is 5 attacks with each weapon he uses in one round)

Totals: +40,000 weapon damage with all weapons, +30,000 weapon of choice damage, +9 Parry, +2 criticals

Elementalist:

Subtypes: Fire, Ice, Electricity, Acid (Pick one Element When Choosing this class)

Special: Element Subtype, 1/2 upgrade for non-chosen element attacks (not physical)

Base Bonuses: +5,000 to chosen element damage, +1 ki, Create a bonus no star attack of chosen element

400,000: +5,000 to chosen element damage, Elemental Statistic I(added to any attack)

550,000: +5,000 to chosen element damage, + 1 ki, Create a bonus * Attack of chosen element

700,000: +5,000 to chosen element damage, Element Substitution (you may subtitute your chosen element for the normal energy of an attack)

900,000: +5,000 to chosen element damage, Elemental Statistic II, Elemental Armor (You create a shield of chosen element. The shield gives -15,000 from all attacks and 10,000 damage is dealt to the opponent when they attack you physically. Takes 1/2 ki per round to maintain the shield)

1,100,000: +5,000 to chosen element damage, +1 ki, Create a bonus ** Attack of chosen element

1,400,000: +5,000 to chosen element damage, Elemental Statistic III

1,700,000: +5,000 to chosen element damage, +1 ki, Create a bonus *** Attack of chosen element

1,900,000: +5,000 to chosen element damage, Elemental Statistic IV, Elemental Mastery(Absorb any attack of the chosen element and gain Power Level Equal To the Damage)

*Fire-I: 1/4 burn damage, II: 1/4 burn damage + 10,000, III: 1/2 burn damage, Iv: 1/2 Burn damage +15,000

*Ice-I: -1 Intiative, II: -2 Intiative for 4 turns, III: -2 Intiative, Iv: -3 Intiative

*Electricity-I: +10,000 to androids/Memory Warp(No *), II: +15,000 to androids/Memory Warp(* or Lower), III: +20,000 to androids/Memory Warp(** or Lower), Iv: +30,000 to androids/Memory Warp(*** or Lower)

*Acid-I: Corrosion Light/+5,000 damage, II: Corrosion Medium/+10,000 damage, Corrosion Heavy/+15,000 damage, IV: Corrosion Legendary/+20,000 Damage

Totals: +45,000 to chosen element damage, +4 ki

Psion:

Special: Limited to one light weapon and no armor. Physical and ki attacks upgrade at one fourth and weapon damage upgrades at one half.

Base Bonuses: +5,000 to Psycic Attacks, +1 ki, +10,000 to ki Attacks

400,000: +5,000 to Psycic Attacks, +1 ki, Bonus * Psycic Attack

550,000: +5,000 to Psycic Attacks, +1 ki, Mind over Body (see Energy Master's ability: Body Stabilizer)

700,000: +5,000 to Psycic Attacks, +1 ki, +5,000 to ki attacks, Mind Over Matter(Reduces stun by 1 turn with the exception of criticals or despirations)

900,000: +5,000 To Psycic Attacks, +1 ki, ki attacks upgrade at normal, Powerful Mind (takes 2 blocks to block a psycic attacks)

1,100,000: +5,000 to Psycic Attacks, +1 ki, Matter over Mind (you may change a mental Attack into a physical attack allowing androids to be damaged, but not affected by the other abilities of mental attacks)

1,400,000: +5,000 to Psycic Attacks, +2 ki, +5,000 to ki attacks, Break through Mental Defense (exception Mechanical Androids)

1,700,000: +5,000 to Psycic Attacks, +1 ki, Improved Powerful Mind(takes 2 evades to evade a psycic move)

1,900,000: +10,000 to Psycic Attacks, +1 ki, Mental Master (Psycic Attacks effect all opponents in battle as the Psion chooses, and you may also attack physically in the same turn you use a Psycic attack)

Total: +50,000 to Psycic Attacks, +10 ki, +20,000 to ki attacks

Speed Fighter:

Special: Physical, ki and Weapon Damage raises normally. Limited to light armor and light Weapons. A speed fighter cannot use moves or abilities that take turns to charge, they can use ones that take turns to charge but can only use them if they take the damage penalty for not charging and fire them early (when they charge for a ki they gain 1/2 right away instead of charging, also desperation is instant for Speed Fighters but take off 50,000 damage).

Base Bonuses: +1 to initiative, gain a light weapon or light armor for free

400,000: +1 to evades, Bonus No * attack

550,000: +1 to initiative, Bonus * Attack

700,000: +1 to evades, Bonus ** Attack

900,000: +2 to initiative, Quick Attack (you get to attack twice in one turn, this works for criticals etc as well as normal)

1,100,000: +2 to evades, Bonus *** Attack

1,400,000: +2 to initiative, Blurred Image (works exactly like zanzoken except you can choose to use an evade or a ki and get a counter attack)

1,700,000: +2 to evades, Ultimate Quick Attack (get three attacks in one turn but you must use half a ki a turn)

1,900,000: +2 to initiative and evades, Mastery of Quickening Attacks (take one turn to charge off every attack you have or learn from now on, note you can still lower it another turn if you train for it)

Total: +8 to initiative and evades, free light weapon or light armor, Bonus No * attack, Bonus * attack, Bonus ** attack, Bonus *** attack, Quick Attack, Blurred Image, Ultimate Quick Attack, Mastery of Quickening Attacks

Shadow Stalker:

Special: May have one weapon of any size and medium armor. Base physical and base ki blast raise at half unless they are shadow based (1,900,000). Shadow Drain moves cannot lower a statistic to below 1, and the drain abilities may only be used if the attacks are naturally shadow based unless you have greater shadow drain substitution. -20,000 to all attacks that the shadow stalker uses during the daytime.

Base Bonuses: Bonus No Star Shadow Attack, Drain Defense (may use a shadow attack to drain 1 block)

400,000: Darkvision, +1 Initiative when fighting at in the darkness

550,000: Drain Courage (may use a Shadow Attack to drain a balance attack or parry from the opponent)

700,000: Bonus * Shadow Attack, +1 initiative when fighting in the darkness 900,000: Shadow Drain Substitution (may have any move deal only half damage, but you gain back the damage dealt/these moves cannot be used for the statistic drain techniques),

1,100,000: Drain Energy (may use a shadow Attack to drain a ki from the opponent), +1 initiative when fighting in the darkness

1,400,000: Drain Quickness (may use a shadow attack to drain an initiative from the opponent), Bonus ** Shadow Attack

1,700,000: Drain Mobility (may use a shadow attack to drain an evade from the opponent), +1 initiative when fighting in the darkness

1,900,000: Bonus *** Shadow Attack, Greater Shadow Drain Substitution (may have any move deal full damage damage, but you gain back the damage dealt/these moves can be used for the statistic drain techniques)

Universal Fighter:

Special: Physical, ki and Weapon Damage raises normally. Not limited by Armor or Weapon size. Statistic Bonuses cannot be given to the same statistic until you reach the next level of bonuses. The +5,000 to all attacks is excluding base ki Blast and base Phsyical as does everything that builds all attacks except stated other wise.

Base Bonuses: +5,000 to All Attacks, +1 to any two statistics of your choice

400,000: +1 to any two statistics of your choice, Bonus No * attack

550,000: +5,000 to All Attacks, +1 to any two statistics of your choice

700,000: +1 to any two statistics of your choice, Bonus * Attack

900,000: +5,000 to All Attacks, +1 to any two statistics of your choice, Restoration (You can use the ability to charge for 2 turns to regain a ki to regain any stat of your choice in battle)

1,100,000: +1 to any two statistics of your choice, Bonus ** Attack

1,400,000: +5,000 to All Attacks, +1 to any two statistics of your choice

1,700,000: +1 to any two statistics of your choice, Bonus *** Attack

1,900,000: +5,000 to All Attacks, +1 to any four statistics of your choice, Improved Restoration (May charge for any statistic in one turn)

Total: +25,000 to all Attacks, +10 to any Statistics of your choice

*Note on Creating Classes- If you want to create a new class, the same rules as creating a race apply. Send a unique class with Unique abilities to Odin and he will either approve or reject the idea.