Bakuhatsuha- This attack will decline all the ground around you cause all combatants to fall. You raise your two fingers and send ki out through your feet, then after the ki settles on the ground you pull up with yoru fingers and the ki raise cause a hole in the ground. This attack is unevadable unless you are flying then no effect will come to you.
Effects: deals 10,000 damage to all combatants
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Vegeta
Big Bang Attack- This is a strong ki attack shot from one hand. It is done by holding the arm in the direction of the opponent and bending the wrist at a 90 degree angle, then energy is gathered and fired at the opponent.
Effects: deals 17,000 damage
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Vegeta
Circle Kick- basically a spin kick that attacks all oponents near you.
Effects: deals 13,000 damage to all opponents
Base Turns to Charge: instant
Number of Ki to Use: 0
Upgrades: none
Type: Physcial
Trainer(s): All in 5 days
Darkvision- This is the ability to see on the shadow plane, a plane of infinate darkness. A being with this ability may see in the dark as he can see in the day. This can only be learned from being on the darkplanet for 2 months.
Effects: Night effects do not bother the user, +4 to evades verses non-darkvisions opponents, -15,000 from all non-darkvision opponents, +10,000 to all attacks against a non-darkvision opponents. Effects are cumulative with night effects. Effect work at night as well at any dark place.
Base Turns to Charge: constant effect
Number of Ki to Use: none
Upgrades: None
Type: Universal
Trainer(s): None
Destructo Disc- This attack is done by holding you hand flat above your head and then concentrating your ki to materialize into a sharp flat disc. That disc is sharp enough to cut the limbs off an opponent with ease. If the opponent is in critical status the disc has the ability to decapitate the opponent.
Effects: deals 12,000 damage
Base Turns to Charge: 1
Number of Ki to Use: 1(2 for the smaller discs)
Upgrades: smaller discs (the disc breaks into 4 and all has the capablilty to cut a limb off, however the damage is divided by 4 and then 4,000 is taken from each disc) this takes 12 days to learn.
Type: Ki
Trainer(s): Krillin
Double Axe Handle- you swing your arms at the opponent while grasping your hands together and bringing it down on their head.
Effects: deals 17,000 damage, deals double damage to flying opponents.
Base Turns to Charge: instant
Number of Ki to Use: 0
Upgrades: none
Type: Physical
Trainer(s): All in 3 days
Electric Whips- Mechanical andriods only. Small cable like cords come form the wrist of the hands of the android and smack the opponent sending a small shock with each whip.
Effects: deals 10,000 damage, deals 30,000 to androids
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: two whips
Type: Electricity
Trainer(s): Andriods
Eye Beam- Two small laser or ki beams are shot form the eyes, you never miss cause all you have to do is look at the person. This attack is unevadable.
Effects: deals 7,000 damage
Base Turns to Charge: instant
Number of Ki to Use: ½
Upgrades: none
Type: Ki
Trainer(s): Frieza and Piccolo
Fire Crusher Ball- This is a ball of fire created with one hand and then thrown at the opponent with massive force
Effects: deals 12,000 damage and 10,000 burn damage for 1 turn after the attack hits, burn damage rises at half the increase if you raise the original damage
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki/Fire
Trainer(s): Ginyu Force
Fly- This is the ability to levitate in the air but using your ki to expel yourself off the ground. If your opponent can’t fly then you receive plus 5 to evades and only half damage from attack that can reach you. All ki attack can reach you in a flying state. This is used as a free action meaning you may activate or deactivate it anytime during a turn but can not do it more then once per turn.
Effects: makes the user fly as the cost of 2,000 power level a turn
Base Turns to Charge: instant
Number of Ki to Use: none
Upgrades: none
Type: Universal
Trainer(s): 2 days for all trainers
Galick Gun- This is an attack that is a straight beam of ki that tears through almost anything. It has been known to cut through some of the toughest armor and hides.
Effects: deals 15,000 damage and Saiyan and Pikkon Armor do not protect against it.
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: Galick Gun Upgraded
Type: Ki
Trainer(s): Vegeta
Genocide Attack- Small balls of ki are thrown at the opponent and then surround him. All the ki balls explode at once in hope of blowing the opponent to bits.
Effects: deals 13,000 damage
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Ginyu Force
Ground Flare- This is a strong attack done by sending your ki through the ground and making it raise underneath the opponent. This attack is impossible to block against because it comes from underneath.
Effects: deals 13,000 damage, and another 15,000 to opponents on the ground
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Vegeta
Hell's Flash- Mechanical androids only. During this attack the hand disconnects at the wrist and is propelled at the opponent. This makes it so you can hit enemies far away and even ones flying in the air.
Effects: deals physical plus 8,000; can hit flying enemies
Base Turns to Charge: instant
Number of Ki to Use: none
Upgrades: none
Type: Physical
Trainer(s): Androids
Hide Power Level- This ability allows you to hide your pl from your opponents. This is good if you do not wished to be found.
Effects: hides your power level, opposes the opponent's sense power level, the higher multiplier wins out, if the hide is higher you are hidden, if the sense is higher the user knows where all opponents with a lower hide are. If they have the same multipliers, then Hide Power Level wins out.
Base Turns to Charge: constant
Number of Ki to Use: none
Upgrades: 1 extra multiplier(4 days for each x)
Type: Universal
Trainer(s): Goku, Krillin, Dende, Piccolo, Master Roshi, and Gohan (takes the same amount of time to learn while training with a trainer as sense pl does)
Kaiho- This is the ability to throw people back with your power level. If enough power level is put into it the opponent can be hit so hard that they become stunned.
Effects: deals 8,000 damage; may add 10,000 power level plus half the attacks damage in power level to have the attack deal an critical hit that takes 2 evades to evade.
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Vegeta and Cell
Ki Blast- this is a materialized ball of energy created from your life force. All living things have ki but the ability to make your ki seen and turn it into a material substance is rare. However all the warriors in the rpg are strong enough to know how to do this.
Effects: deals damage equal to half of your lowest ki attack
Base Turns to Charge: instant
Number of Ki to Use: ½
Upgrades: none
Type: Ki
Trainer(s): Everyone
Koshoku- this is the ability to eat or absorb ki energy. This is only for the oozaru state and will drain the power of attacks. If the attack is weaker then your max amount ot absorb you will be healed and one ki given back to you. Upgrades at half the rate of a normal ki attack. Doesn't get included into Ki blast damage.
Effects: absorbs 5,000 damage
Base Turns to Charge: instant; used as a defensive technique; can be used multiple times on an attack for more ki
Number of Ki to Use: ½
Upgrades: none
Type: Ki
Trainer(s): Vegeta and Brolly
Million Ki Blast-This is where you shoot many small ki blasts at the enemy counting as an everlasting critical hit but be careful your ki count goes down by one each time you use it. Can be used consecutively (one after the other).
Effects: deals your ki blast damage x2 and cause a critical hit; can be used in as a continuous attack
Base Turns to Charge: instant
Number of Ki to Use: 1 each turn and an additional 1 after every other turn (example: 1 the first and second turn but 2 the third and fourth, then 3 the fifth and so forth)
Upgrades: none
Type: Ki
Trainer(s): Piccolo
Mouth Blast- this is much like a ki blast but is shot out of the mouth instead of the hands. The blast can get very large and is more powerful then they normal ki blast.
Effects: deals 15,000 damage
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Ginyu Force, Brolly, and Goku
Mystic Attack- any race with regeneration. This is the ability to stretch your arms out at the opponent. Your arms will grow rapidly and can twist and turn in any direction making it hard to block the attack to block this attack you must use two blocks instead of one.
Effects: deals 8,000 plus half your Physical
Base Turns to Charge: instant
Number of Ki to Use: none
Upgrades: none
Type: Physical
Trainer(s): Piccolo
Purple Spiral Flash Attack- this is a ream attack where you and others mix your ki into one attack. The attack if done with others deals all of their attack powers added together.
Effects: deals 15,000 damage; plus 25,000 for each person using it
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Ginyu Force
Regeneration- this is a natural ability to regenerate lost limbs in battle. If the limb is broken, it can be ripped off and then the regeration process can take place however you will receive damage exqual to your physical if you tear off a broken limb. This can be useful against opponents who like the disable their enemies by rendering their limbs useless. A rarer form of this is Perfect Regeneration only acquired by Organic Androids; this allows a warrior to regenerate with only one cell. To kill a person with perfect regeneration you must blast the body 3 times after his power level is reduced to zero. To kill an opponent with regeneration the body must be blasted twice.
Effects: regenerate limbs
Base Turns to Charge: 1
Number of Ki to Use: none
Upgrades: none
Type: Universal
Trainer(s): none
Rogafufuken- this is a technique where the user savagely beats the opponent down with a series of punches and kicks and finishes with two clawed punches.
Effects: deals damage equal to your physical x2
Base Turns to Charge: instant
Number of Ki to Use: ½
Upgrades: none
Type: Physical
Trainer(s): Goku
Scatter Shot- you fire many scattering ball of ki in hope of hitting the opponent.
Effects: deals 14,000 damage
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: see controlled scatter shot
Type: Ki
Trainer(s): Piccolo
Sense Power Level- This ability allows you to sense your opponents pl without a scouter. Basically useless but can sense where people go if they use Instant Transmission and can detect the Zanzoken(eliminating the counter attack)
Effects: senses opponent's power level, opposes the opponent's hide power level, the higher multiplier wins out, if the hide is higher the opponent is hidden, if the sense is higher the user knows where all opponents with a lower hide are. If they have the same multipliers, then Hide Power Level wins out.
Base Turns to Charge: constant
Number of Ki to Use: none
Upgrades: sense planetary dragonballs, sense universal dragonballs, 1 extra multiplier(3 days for each x)
Type: Universal
Trainer(s): Goku, Krillin, Dende, Piccolo, Master Roshi, and Gohan
Slam- You pick up the opponent and slam them into something.
Effects: deals 20,000 damage, deals triple damage if the opponent is in their critical power level range.
Base Turns to Charge: instant
Number of Ki to Use: none
Upgrades: none
Type: Physical
Trainer(s): All in 5 days
Simulated Moon Blast- this is a small ball of white light made from ki, it has the same properties as a full moon on a saiyan. This ball can be destroyed by it will take 7 turns for the saiyan to revert to his normal state..
Effects: turns a saiyan oozaru; has a power level of 40,000
Base Turns to Charge: instant
Number of Ki to Use: ½
Upgrades: none
Type: Ki
Trainer(s): Vegeta and Brolly
Spark- you fire a small bolt of electricity out of the palm of your hand.
Effects: deals 12,000 damage, causes a critical hit against androids.
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Type: Electricity
Trainer(s): Jin
Solar Flare- this is a blinding light produced from enhancing the light of the sun with your ki. The blast blinds all but the user and causes the opponents extreme pain. They become confused and stunned from the bright light and are unable to fight.
Effects: stuns the opponent for 2 turns
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: 1 extra turn
Type: Universal
Trainer(s): Goku and Tien
Telekinesis- this attack is the ability to move things with your mind. This can be useful when knocking multiply enemies back or knocking items off or away from enemies.
Effects: deals 5,000 damage to multiple targets (add an extra ki for a critical hit, blocking stops the critical); knocks off items and weapons (takes 1 turn to charge, blocking negates item removal)
Base Turns to Charge: instant
Number of Ki to Use: 1
Upgrades: none
Trainer(s): King Kai and Bibidi
Telepathy- this is the ability to communicate with people through their minds. Much like the scouter but doesn’t require a device and only you and others with telepathy can hear your words.
Effects: talk to people anywhere and know what they are thinking; this is the basis of all mental attacks, you must have this to perform mental attacks
Base Turns to Charge: constant
Number of Ki to Use: none
Upgrades: none
Type: Psychic
Trainer(s): King Kai and Bibidi
Teleportation- this is the ability to teleport from one plave to another instantly. However this is very limited in it's distance.
Effects: allows a user to teleport to anywhere on their current planet. If using this to run the character can not be found until one day later unless the opponenet can teleport and has sense power level. Adds +1 to evades in battle
Base Turns to Charge: instant
Number of Ki to Use: none
Upgrades: none
Type: Universal
Trainer(s): King Kai and Goku
*Note on learning No Star Attacks- 50,000 base requirement to learn
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