*Acid Spray- much like a mouth blast only the beam is a cone of liquid acid. That hit one opponent and slpashs to all other opponents around him.
Effects: deals 15,000 acid damage and 10,000 to all other opponents/melts light items.
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades:
Type: Acid
Trainer(s): Jin
*Back Seat Blast- this is an attack done quickly to destroy small targets. During the attack the hand is raised and pulled back then ki appears at the tips of the fingers and is then fired at the target or targets. This attack upgrades at one ⅕
Effects: deals 3,000 damage per finger; upgrades to 2,000 per finger no matter what gravity/+2,000 per racial or class ability level, if you get it to ki attacks.
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: used any time an evade can be used
Type: Ki
Trainer(s): Vegeta and Goku
*Bakurikimaha- this attack is done by one hand pointing at the opponent and the other gripping the wrist for support. Then ki is gathered in the palm of the hand and a large blast is fired at the opponent.
Effects: deals 28,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Brolly
*Burning Attack- this attack is done with a series of motions and the hands weaving back and forth then finally settle in with the thumbs and bottom of the palms resting against themselves. In the center of the hands a ki is gathered and then quickly released.
Effects: deals 24,000 damage; melts items worn by opponent
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Trunks
*Chou-Kamehameha- this is made like the Kamehameha but instead of firing it at the opponent it is held and then throw by the hand. The blast is then controlled by two fingers and goes in any direction the user wishes.
Effects: 12,000/takes 2 evades
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Yamcha
*Controlled Scatter Shot (Upgrade)- this is the upgrade for the scatter shot, but instead of just firing random ki blasts and hoping they hit these ki blast will fire like the scatter shot but if they miss the will stop and surround the opponent and on your command strike.
Effects: adds 10,000 to the power of Scatter Shot and takes 2 evades to move out of the way.
Base Turns to Charge: same as Scatter Shot
Number of Kis to Use: same as Scatter Shot + 1
Upgrades: none
Type: Ki
Trainer(s): Piccolo
*Death Disc- this disc is much like the destructo disc but it is pink. It is made bacisally the same way but instead of just throwing the disc the disc can be controlled by hand movements. This makes so if the disc is evaded it can be brought back around and attempt to attack the opponent again.
Effects: deals 19,000 damage
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: two discs
Type: Ki
Trainer(s): Frieza
*Death Ball- this is a ball of golden destructive ki with it’s sole purpose to destroy planets. This thing gets huge, almost the size of a planet in some cases. Once thrown this golden ball digs it’s way to the center of the planet and then explodes. This attack can take a bit more energy then others and a short time to charge.
Effects: deals 22,000 damage; destroys a planet
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: none
Type: Ki
Trainer(s): Frieza
*Divine Cannon- the user places his palms upon the opponent’s chest and releases a large amount of ki deep into the body. This knocks the opponent back and deals quite a bit of damage.
Effects: deals 45,000 damage; only upgrades at half a normal ki blast
Base Turns to Charge: Instant
Number of Kis to Use: 1
Upgrades: None
Type: Ki
Trainer(s): Vegeta
*Dynamite Attacks-An attack where the user charges ki in their hands and feet. Their physicals attack with explosive power and cause a critical hit every other strike. Can be used as a free action.
Effects: adds 3,000 to physical attacks (half of that to base physical) for each x, and x takes 5 days to learn
Base Turns to Charge: instant
Number of Kis to Use: 1 at first then ½ every turn after
Upgrades: none
Type: Physical
Trainer(s): Goku, Krillin, and Tien
*Electric Blast Attack- This is a quick blast of electricity done form the hand. This blast is rather strong and will stun the opponent
Effects: deals 15,000 damage and stuns for 1 turn, deals mechanical androids 30,000 more damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Electricity
Trainer(s): Andriods
*Elemental Burst- a large blast of elemental energy expelled from the body in anyway. The effect is devastating to most and very painful. The user is filled with pain as the energy is released however he is not damage or stunned, just merely in pain until the release it over.
Effects: deals 15,000 damage and Elemental Statistic I
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Elemental
Trainer(s): Hiei
*Final Flash-a powerful attack done by outstretching the arms and gathering energy in the palms of the hands. After enough energy is gathered the hands are brought together and the energy materializes and is fired at an opponent.
Effects: deals 50,000 damage
Base Turns to Charge: 1
Number of Kis to Use: 2
Upgrades: None
Type: Ki
Trainer(s): Vegeta
*Fist of the Mortal Flame-This is when the user summons their spirit energy and concentrates it toward their fist and forms a flame around and it causes severe damage
Effects: Your Physical +10,000. Causes 10,000 burn damage next turn
Base Turns to Charge: Instant
Number of Kis to Use: 2
Upgrades: +10,000 to burn damage. (can be done twice)
Type: Elemental(Fire)
Trainer(s): Hiei
*Flame Shot- this is an attack done with a weapon were a blast of fire is shot at the opponent. The opponent receives damage and then continues to burn for a few turns.
Effects: deals 17,000 damage and 15,000 of that each turn burning, burn damage rises at half the increase if you raise the original damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Ki/Fire
Trainer(s): Tapion
*Freezing Blast- this is a beam of ki that has the same properties of ice. It sends the opponent backwards while freezing their muscles. This in turn makes them slower.
Effects: deals 20,000 damage; lowers initiative by 1 for 4 turns
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Ice
Trainer(s): Master Roshi
*Fusion- this is a technique used to fuse two fighters into one. With this fusion the fighters completely fuse into one being, combining everything they have, all power level, stats, and attacks. This fusion will last for 30 turns in a fight after that they separate and both get half of that’s left from the fusion character as power level and stats go, they both retain their normal attacks. To fuse the fuser must be within 1 foot of height and 30 lbs. of weight.
Effects: fuses two fighters
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: none
Type: Universal
Trainer(s): Goten, Trunks, Goku, Vegeta, and Piccolo
*Galactic Donut- This is an ability created by Gotenks that surrounds the opponent with a fat ring of ki, which squeezes and disables them for several turns.
Effects: stuns 1 opponent for 2 turns and deals them 12,000 damage each turn.
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: none
Type: Ki
Trainer(s): Goten, Trunks
*Healing- this is that ability to heal the wounds of others. You simply place your palms over the wounded area and then insert ki into their bodies to heal the destroyed tissue. This can heal broken bones.
Effects: heals 20,000 power level and broken bones
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: heal yourself
Type: Universal
Trainer(s): Dende
*Instant Transmission- this technique can be used to travel from place to place on a planet or to any planet you have been to before. With this attack you can also run from a fight to the other side of the planet or another planet, if this is done the opponent may not follow unless he has sense power level and instant transmission and you may not be challenged until the next day if you remain on the same planet. Must have Telportation.
Effects: same effects as teleportation only you may go to any planet you have been to before, adds +2 evades in battle(not cummintive with teleportation)
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: can be used once a battle to evade a continuous attack (example: Hyper Tornado Attack)
Type: Universal
Trainer(s): King Kai and Goku
*Iron Skull- a large thrusting headbutt to the opponent's body causing him to becoem disoriented and confused.
Effects: deals 12,000 damage and cause the opponents next attack to only deal half damage
Base Turns to Charge: instant
Number of Kis to Use: None
Upgrades: none
Type: Physical
Trainer(s): All in 7 days
*Kamehameha- this attack is done by placing your hands by your side and having the palms facing towards each other, then energy is gathered and materialized in between the palms and as this is done a chant of Ka-Me-Ha-Me-Ha is called out. The palms are then pushed in front of the user facing out and the ki is thrown at the opponent.
Effects: deals 40,000 damage
Base Turns to Charge: 2
Number of Kis to Use: 1
Upgrades: none
Type: Universal
Trainer(s): Goku, Gohan, Master Roshi, Cell, Goten, and Krillin
*Kamikaze- this attack is a suicidal attack in where you grab onto the person and then use your remaining energy to kill yourself and hopefully the opponent.
Effects: deals damage equal to your remain power level
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Universal
Trainer(s): Tien and Cell
*Ki Blade- this is where the user forms ki around his hand then then brings it to a point. The ki then acts as a sword. The blade is about 2 feet long and can do some damage.
Effects: deals 22,000 damage; parries can be used
Base Turns to Charge: instant
Number of Kis to Use: 1 to activate and a ½ ki each turn to keep active
Upgrades: none
Type: Ki
Trainer(s): Vegeta, Goku, and Tapion
*Masenko- this is a strong attack that is done by placing one hand on top of the other with the palms facing toward the target, the hands are then raise just above the top of the head and gold ki is gathered and formed in the palms the hand are then pushed forward and the ki is released.
Effects: deals 42,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 2
Upgrades: none
Type: Ki
Trainer(s): Gohan
*Multi-Form- this allows you to split into three forms. When you do so you get to attack with each form each turn, however you will take damage that is multiplied by 1.5. with the damage all stats but initiative will divide evenly to all the forms as well as power level, if one form dies then the other may continue to fight but you can not produces and extra form the make up for the dead one. to use your desperation you must reform. If two of the three forms die then you are again one form. You only deal .5 damage for each form plus 10,000. This attack is good for training because if you have this attack you will gain an extra 5,000 power level from training with yourself. This bonus to power level only happens if you state you are training with multiform and if you are training for power level.
Effects: look above
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Universal
Trainer(s): Tien and Piccolo
*Multiple Ki Blast- the ability to fire multiple Ki blast in a turn.
Effects: fire multiple Ki blasts per multiplier, for every 10 multipliers you may fire one extra Ki attack(ex: Kamahameha)
Base Turns to Charge: instant
Number of Kis to Use: ½ for each blast fired or cost of normal attacks
Upgrades: additional multiplier(4 days/Quick Learner has no effect)
Type: Ki
Trainer(s): Vegeta, Goku, and Brolly
*Oozaru-Saiyans have the innate ability to turn into a 50 foot giant ape. This requires a tail and the light of a full moon. This is a transformation that triples your physical attacks (half that for base physical) and makes you much more powerful, increasing your power level by 100,000. You may only use moves designed for the oozaru state. An oozaru’s strength makes it impossible to cut off limbs except the tail but it takes an extra 50,000 power level higher plus the normal to cut it off, and criticals are ineffective unless the other opponent has more power level than the oozaru. If you do not have Contolled Oozaru, you receive 25,000 damage a turn. if you tail is cut off you will revert and be stunned for 4 turns. if the simulated moon blast is destroyed you will revert in 7 turns and be stunned for the same after the 7 are up.
Effects: See above
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: Controlled Oozaru
Type: Transformation
Trainer(s): none; All saiyans have the ability to become an oozaru when the moon is full.
*Oozaru Mouth Blast- this is a huge mouth blast and is one of the only ki attacks able to be used in the Oozaru form. For a Saiyan that can not control his Oozaru state this could happen randomly even with out the saiyan knowing the attack, however it could hurt him more then his opponent. This one blast itself is strong enough to destroy a tall skyscraper in one use.
Effects: 75,000
Base Turns to Charge: instant
Number of Kis to Use: 2
Upgrades: none
Type: Ki
Trainer(s): Vegeta
*Psionic Wave- a small blast of mental energy at the opponent
Effects: deals 20,000 damage
Base Turns to Charge: instant
Number of Kis to Use: 1
Upgrades: none
Type: Pyschic
Trainer(s): Babidi and King Kai
*Sweeping Slide- while running at your opponent at full spped you dive and sweep your legs out in front of you while holding yourself up with your hand. This in turn takes out the opponent's legs and cause him to fall to the ground.
Effects: deals 10,000 damage, Cause the opponent to drop all item he is holding, doesn't work on flying opponents
Base Turns to Charge: instant
Number of Kis to Use: none
Upgrades: none
Type: Physical
Trainer(s): All for 6 days
*Tornado Fist- This is when the user forms a small tornado around their arm adding damage to their punch.
Effects: Deals your Physical +15,000 in damage. (Even if evades still deals 15,000 damage because they cannot evade the gale force of the wind.)
Base Turns to Charge: 1
Number of Kis to Use: 1
Upgrades: Double Punches (Use both fists for double damage, costs 1 extra ki and 1 extra charge turn to use.)
Type: Elemental(Wind)
Trainer(s): Jin
*Tri-Beam-You form a triangle with your hands and shot a triangle shaped ki blast at the opponent. But if overused, it could kill the user because of an enormous amount of their own ki is used.
Effects: deals 19,000 damage and criticals the opponent; can be used multiple times while opponent is stunned; if your kis are reduced to zero in by this attack you will be stunned for 5 turns
Base Turns to Charge: instant
Number of Kis to Use: 1 each turn and an additional 1 after every other turn (example: 1 the first and second turn but 2 the third and fourth, then 3 the fifth and so forth)
Upgrades: none
Type: Ki
Trainer(s): Tien
*Note on learning One Star Attacks- 100,000 base requirement to learn
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